FOnline Development > 3D Development
3d models development
patloonytoon:
Hey thanks, yeah I skimmed through the tutorial as I want to work through it if I read it. Also, I wouldn't mind getting used to rigging or texturing if I knew where models and textures of the completed 3d ones are available.
Luther Blissett:
The first tutorial about setting up a 3D compatible SDK should include most of the finished files and textures and stuff, and hopefully give you a rough idea on how to set up and test things.
Lexx:
--- Quote ---3. The devs could just swat it away, or think, i would expect something in return - gentle decline.
--- End quote ---
Yes.
Shit get's real when real money comes into play.
Haraldx:
--- Quote from: Lizard on February 17, 2012, 11:58:20 pm ---It's good to know you're doing well, guys.
You know, as Andr3aZ somewhere noted, i often have strange ideas coming to my head and i just had a beer.
One was to take a role as investor and pay a 3d designer/animator from outside to make some stuff and see 3d finally coming faster, but then decided against it, because:
1. It could turn out really expensive for a such comparable small task.
2. Since someone earned money on a non-profit project, it could wake Bethounds. Unless it was a donation.
3. The devs could just swat it away, or think, i would expect something in return - gentle decline.
4. The progress status is vague - but why should a artist make something what's been done?
5. This wouldn't count as a community project anymore.
6. And who would own all the stuff?
So... Well, i desire to contribute, but i'm really not sure if this were a right way to do it. I have right now not very much time and have other project running. Thoughts?
--- End quote ---
I hardly doubt you will find anyone modeling such low-poly models anymore. If it's an artist, he's going for the looks and most likely would end up in some high-poly stuff (which isn't actually that bad, but not in our case).
Lexx:
In fact, I am pretty sure you will find more people willing to do low-poly stuff when getting paid for it than if you request high-poly models. Low-poly is easier / less time consuming, after all.
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