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3d models development

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LagMaster:
swiping one

models left
adn the hip thing too

avv:

--- Quote from: LagMaster on December 07, 2011, 03:51:57 pm ---swiping one
--- End quote ---

Heh yeah, looks like he's doing some taekwondo. But so what if it comes fast, long animations suck unless they can be cancelled. And if they can be cancelled, nobody's gonna watch them finish anyway. For example the looting animation is tiresome when hauling large ammounts of stuff or picking it up from ground.

Lizard:
That was insightful.
Animations should be quicker, except idle ones. Yet, it's not a problem to make it slower - who would use a beer in combat? ;)
Jet? Cigarettes? Stimpacks? Perhaps.

LagMaster:
how about when we loot a body we stay in some sort of crouch pozition and ever take/put action will be a small hand movement like in FoT
for standing loots like bookshelves we put a foot in front of it and a hand on it

Haraldx:

--- Quote from: LagMaster on December 07, 2011, 07:45:51 pm ---how about when we loot a body we stay in some sort of crouch pozition and ever take/put action will be a small hand movement like in FoT
for standing loots like bookshelves we put a foot in front of it and a hand on it

--- End quote ---
Hmm... indeed, good idea.
Something like while the looting window is open, the player is crouching and "looting" (indicated by "tickling" the body). And when the window is closed, the player stands up.

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