FOnline Development > 3D Development
3d models development
Lizard:
Tickling you say...? How about this?
That are two separate animations, but TinyGif connected them somehow. I'm surprised.
LagMaster:
looks good, me gusta
Lizard:
I'm glad you like it.
Here, could you take a critical look at this here? I'm aware that Karpov made a female walk animation, but this here is my own - i'm just developing the workflow.
I was also thinking of making a left/right leg limping animation today - for critical hit victims. ;)
Johnnybravo:
Don't forget to get one for 2h weapons as well, and probably then for melee weapons etc... Not sure if you can just mix two animations together like in most games though - that would save you some work.
Lizard:
For a weapon in each hand, it would be quite easy - i just need to replace the weapon i connect to the animation. For two-handed weapons and melee weapons like sledgehammer a new animation could be made, using the weapon as a crutch. I'm not sure about the BigGuns, though and i'm open to suggestions in that matter.
Parts of the animations could be left as they are, just the new elements should be tweaked accordingly.
Btw, do you know how a animation can be mirrored?
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