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3d models development
Taziz:
yeah mate I do understand that everyone has there life and stuff, I spend all of my time including my free time on modeling learning from modeling to get better at art so I can make lots of models and they will improve over time.
Here's a question how will items appear in the inventory ? as a 3d model or as an image ? Since I you can always make a model in higher poly and better texture or anything that makes it better and render it at better image quality ?
and about both sided textures I can make it as a boxes it will increase slightly in poly if that what you want ?
Graf:
--- Quote from: Taziz on December 03, 2011, 12:41:26 pm ---Here's a question how will items appear in the inventory ? as a 3d model or as an image ?
--- End quote ---
They will appear as an images. In case, if there's no image for this particular item (this only applies to the new items, done from scratch), then someone have to render a model and make a nice and cute inventory picture.
--- Quote from: Taziz on December 03, 2011, 12:41:26 pm ---I can make it as a boxes it will increase slightly in poly if that what you want ?
--- End quote ---
That's exactly what I mean.
Lizard:
Well, how about this, then?
I'd like to know, is anyone willing to do a animation set in Blender, provided a detailed tutorial, a reference sprite sheet and a ready-rigged model? No one?
Also, i have 32bit Blender 2.6.
LagMaster:
looks preety good, but the left arm comes in a bit too fast
Lizard:
--- Quote from: LagMaster on December 03, 2011, 06:46:35 pm ---looks preety good, but the left arm comes in a bit too fast
--- End quote ---
What do you mean, the bottle hand or the swiping one? I always count "the left one" as the model's own "left", not from my point of view. Why do you think it's too fast?
I think, the bottle goes through the hip, that must be changed...
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