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3d models development

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Imrinfected:

--- Quote from: Graf on October 14, 2011, 11:19:24 am ---Imrinfected, everything is just fine, but as you maybe noticed, we are trying to make ammo as low poly as possible, that's why almost all types of ammo have 12 tris in total. I advise you to make it less detailed. For example, these notches on the magazine could be replaced with a pure texture, so the total polycount will be 24 for the whole model.

--- End quote ---

I redid it, ended up with 14 quads/polys.

I feel as though I've butchered it, though.



http://www.mediafire.com/?6z75ab7u55v55kn

Imrinfected:
Made a speed loader. 26 polys.

I'm having problems with rendering it, but I'm sure that's just because I've messed up some configuration somewhere. Perhaps someone else can try it.



http://www.mediafire.com/?7et1wd7odwqb5eq

I suppose if it was really necessary to cut down on the polys, the top section could be removed to make it just a cylinder with a texture on it, and as long as that's being done it may as well only have four sides to meet the bare minmum of a circular-like shape.

Remind me again why the poly budget for ammo is so low?

EDIT: I feel as though I should mention that the extended mag and speed loader are not ammunition, but upgrades.

Graf:

--- Quote from: Imrinfected on October 14, 2011, 01:38:04 pm ---Remind me again why the poly budget for ammo is so low?

--- End quote ---

The initial thought was that since ammunition is very common, and it also very often laying all over the map in huge numbers, it may clutter the map and lower the performance. But back then we didn't decided, whether we want to make every object on the ground in 3D or we may go with a simple 2D sprite and use 3D for items in hands only. Combining 2D and 3D would definitely be good for performance. Still, I think we need to discuss it.

Johnnybravo:
It's simple, polygon count would be higher than visible pixels even on really high resolutions, so it's useless to create anything complex.

Imrinfected:

--- Quote from: Graf on October 14, 2011, 05:21:40 pm ---The initial thought was that since ammunition is very common, and it also very often laying all over the map in huge numbers, it may clutter the map and lower the performance. But back then we didn't decided, whether we want to make every object on the ground in 3D or we may go with a simple 2D sprite and use 3D for items in hands only. Combining 2D and 3D would definitely be good for performance. Still, I think we need to discuss it.

--- End quote ---


--- Quote from: Johnnybravo on October 14, 2011, 09:52:00 pm ---It's simple, polygon count would be higher than visible pixels even on really high resolutions, so it's useless to create anything complex.

--- End quote ---
That does make quite a bit of sense actually, I wasn't thinking about that.

I'll keep that in mind while modelling everything else - I'll try to do most of the detail through the texture, factoring in that the camera is only ever going to point at the object in one direction(Wouldn't it be better to delete the bottom-facing polygons, then?)

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