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Imrinfected:
Rubber boots. 9 polys, all quads.

Can't quite put my finger on why, but this and the speed loader render with white lines around the edges of some polys, even though neither of the textures have white anywhere in them. Looks fine in the viewports, though.



http://www.mediafire.com/?sxs8ys33cumae88


Ankh, 15 polys.



http://www.mediafire.com/?8u8xxlki9nx16pl

skejwen:
lol... pople please give proper number of tris, not just "polys" (remember that simple cube is build from 12 tris)...

Imrinfected:

--- Quote from: skejwen on October 15, 2011, 07:19:29 am ---lol... pople please give proper number of tris, not just "polys" (remember that simple cube is build from 12 tris)...

--- End quote ---
Are you capable doing basic math?

1 quad = 2 tris. For each additional vertex added to a quad, one more tri is created.

A cube is 6 quads. 6*2=12.

Rubber boots are all quads, so that's 18 tris.

Ankh is 12 quads, 3 tris, which is 27 tris.

Extended mag is all quads and 14 polys, which is 28 tris.

Speed loader is a hexagon with two 3-sided cylinders unioned together with it.
Hexagon has 6 vertices, for its 6 sides, but it has three additional vertices inside of it for the 3-sided cylinder coming out from it. That's 9 vertices, and thus 7 tris. The 3-sided cylinder is composed of quads, so 3*2=6 tris, making 13 tris so far. Then there's the bottom poly on the top section, which is 3 vertices plus the 3 from the 3-sided cylinder unioned into it, making 6 vertices, which is 4 tris. The sides are quads, and there are three of them, which is 6 tris, and the top its self is a tri. That's 24 tris. The bottom is a whole hexagon, which is 4 additional tris, making 28 tris, and then there are the 6 sides which are all quads, so that's 6*2=12, making a total of 48 tris.

Of course, 3ds max displays the tri count for me anyway, so I may as well include that.

Jotisz:
No need to be like that though getting the tris from quads isn't hard but not everyone uses 3d programs or have time to do  the math its easier if its said in tris from the beginning btw Imrinfected I like the models you posted they looks ok and in the size we will see they will be perfect.

Anyway a little progress on our mutant friend far from done but it is getting in the right shape current tris around 1400 goal is max 2000-2300.

Foot will get some more vertexes and I want to try and add some more vertex to the leg too. Arms may need to be made a little bit longer not sure though.

Imrinfected:
The arms do look a bit short. It might be because he's hunched over that it's difficult to tell, but the arms should definitely be longer. You could probably get away with just selecting the arm verts from where the bicep and shoulder connect to the tips of the hands and scaling them out.

Also:
Howitzer shell.
17 polys
28 tris.
Lazy texture.


http://www.mediafire.com/?phls0m2isjor9hb


Steel Component.
16 polys
24 tris



The white is an alpha channel to make it look round and have holes in it. Even if 3ds max won't recognize that it's supposed to be transparent, it's there and the alpha channel is done properly.

http://www.mediafire.com/?sbqselrfqru9g5p


Fire Gecko Pelt
38 polys
66 tris



http://www.mediafire.com/?vb2593wph4hcf57

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