So if i get it right you devs dont got much experience with 3D modelling?I think i could help.I only need to know what needs to be remade in 3D and i can get to work right away.
Well, TBH I could try making something, but right now there is no time for such luxuries. The other thing is that my experience with 3dsmax is as thin as one-layered nano-paper. OK, I may be not that bad, but still, it needs some work (read: time) to get good results.
So far I like the
Roccos' model most. It could have x2 polys, it wouldn't really affect games' performance, but what I like most about it are clean, nicely placed polygons.
I didn't see any rigged character so far, but this step would probably need a proper tutorial/SDK with sample scenes. I still dream of making something along these lines soon... maybe in a week or two, depending on my cruel job. Raynor, if you are skilled with 3dsmax maybe we could start working on it together soon?