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Poll

Do you like this idea?

Yes
- 27 (25.7%)
Yes, but I would change some things
- 33 (31.4%)
I don't care
- 1 (1%)
No, but under some circumstances ...
- 10 (9.5%)
No, idea of getting PA's into fonline is completely wrong
- 34 (32.4%)

Total Members Voted: 105


Pages: 1 ... 4 5 [6] 7 8

Author Topic: BOS Faction, POWER ARMORS  (Read 20442 times)

kraskish

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Re: BOS Faction, POWER ARMORS
« Reply #75 on: May 06, 2010, 10:44:11 pm »

"You would never know if there are 10 PA in the game unless you check 10 caves."

could you elaborate on that?

Yes. My point is to make it a repeatable quest, making it an aim for PvE "raids".
1) 10 PA 10 caves visible on the map after acceptance of the quest.

2) The difficulty should be adjusted to attract a bigger group of people (6?). Obvious medic is obvious.

3) The group would need to get the quest like when buying a base (leader speaks)

4) 10 caves, as the PA's obtained in such way deterriorate FAST or disappear after 1 day of non-use and theres no global information on PAs worn by players at the moment. In this way it would not be sure that after reaching the end of the vault, cave w/e that there will be some reward.

5) The case should there or should there not be a PA at the end of the vault, cave should be solved by pinning/appointing 1 PA to particular cave, so if a particular PA is taken/used, in its cave there wont be a thing

I would also give a restriction to 2 PA's in a town (the 3rd, 4th, 5th would dissapear, 2 first remain) to prevent abuse in PvP gang fights :] (or as the Necromancer stressed they should be for the BOS, so based on karma I guess - but you can fight in a gang with good karma thats why Im against Necromancer suggestion and make it accessible for all)
« Last Edit: May 06, 2010, 10:57:45 pm by kraskish »
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Tomowolf

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Re: BOS Faction, POWER ARMORS
« Reply #76 on: May 07, 2010, 07:30:31 am »

Hmm about PA i agreed but there would be only 10 - 20 in all game and they can't be replaced. BTW there can be other armors not needed to pvp like Robes or hardened leather armor (with using fire gecko pelts) or rangers armor or other armors.
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kraskish

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Re: BOS Faction, POWER ARMORS
« Reply #77 on: May 07, 2010, 03:40:09 pm »

Hmm about PA i agreed but there would be only 10 - 20 in all game and they can't be replaced. BTW there can be other armors not needed to pvp like Robes or hardened leather armor (with using fire gecko pelts) or rangers armor or other armors.

Yes I agree, the key should be items that COULDNT BE REPAIRED, and it would be good if they were robes or maybe other armors changing your appearance if thats possible (e.g. like holy man has). The thing is not to introduce unbalance causing elements like some overpowered weapons for the use of gang fights.
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Re: BOS Faction, POWER ARMORS
« Reply #78 on: May 07, 2010, 04:09:36 pm »

personally don't like this idea.

it makes 0% sense from a in character stand point, not to mention this "PA limit in towns" would be just out right crazy, it makes even less sense from the before mentioned stand point.

i am for some level of balence, but i think the flaw in this is that if there was information about power armor hidden that is so easy to get you can just take a quest from a guy, than the  brotherhood of steel would have swarmed it long ago and looted it all.

basicly, if you want the power armor, make it a item given only to BoS members of high rank and good standing. and put safe guards in place to make sure it never is given away as a "gift" to their friends.

-Ulrek-
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gordulan

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Re: BOS Faction, POWER ARMORS
« Reply #79 on: May 07, 2010, 05:47:13 pm »

or we could add a perk called power armour training, of course this would be earned when you get a high rank in the brotherhod of steel, and you can only take out your power armour when you have that perk (1 PA per BOS member, and it has to be handed in for maintenance every week(real time, not ingame time, would be f*cking ridiculous...)), to get the power armour training you would have to obviously be a member of the BOS, and if a ranking system is introduced you'd only be given the training at the knight commander rank, but to rank up you'd need to do different missions, all from clearing raiders from a town to rediscovering some ancient tech, all the way to salvaging an alien starship power core.

Edit: I'm pretty much basing the ranking system on the midwestern one, since that is the most detailed one.
http://fallout.wikia.com/wiki/Brotherhood_of_Steel_ranks
« Last Edit: May 07, 2010, 05:50:36 pm by gordulan »
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kraskish

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Re: BOS Faction, POWER ARMORS
« Reply #80 on: May 10, 2010, 03:09:27 pm »

Ulrek & Gordulan - Everyone would be in BoS. Anyway, it would create some serious unbalance, just think what would BoS top 10 members do - lets say they're in 1 faction :D THEY WOULD OWN? My idea was implemented so as not to create unbalance.

EDIT: Gordulan - I like your idea, just the number of PAs (or just skin of it - with reduced resistances like CA) should be a marker for good BoS members. That would be nice. Anyway, what would be the limit? - fixed amount of PAs or above some karma lvl / raider kill per week?
« Last Edit: May 10, 2010, 03:12:35 pm by kraskish »
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Re: BOS Faction, POWER ARMORS
« Reply #81 on: May 10, 2010, 04:58:42 pm »

"@ Kraskish" the thing is, they're not allowed to "pwn" people, only people they're given a very good reason to kill, its not up to the random "oh hey, lets shoot that guy" whims of the player really.

second thing is, the whole "killing raiders" thing was a fallout tactics thing, think of this as if fallout tactics doesnt exist, as far as i know, the BoS in FOnline is based 100% off the one in fallout 1/2, meaning they didn't go out killing things and trying to get cave men wanna-bes for cannon fodder, they just shot them or told them to leave the area.

if anything, in the "lore" of the BoS, giving a big thing of micro cells to the head tech guy would probally get you a suit of power armor faster than getting mixed up with the waste land scum every day.

this being the point i am trying to stress all along, you're not allowed to "pwn" people, show it off, or other wise abuse the suit of power armor, so if you're getting blown up by people in power armor, you asked for it.

as for the power armor training thing, yes, i'd vote for that, not every monkey can wear a suit of highly powerful battle armor. not to mention even beable to use it fully and turn it on.

-Ulrek-
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Tomowolf

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Re: BOS Faction, POWER ARMORS
« Reply #82 on: May 10, 2010, 05:24:07 pm »

Anotehr Suggestion : You got 10 power armors in game that one got fuel for from 2 to 12 hours in real life . You can add to them 200 MCF to work it for 4 - 10 hours and when it is exploated it cannot be refueld and it have stats like metal armor mk1 or mk2 :)
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gordulan

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Re: BOS Faction, POWER ARMORS
« Reply #83 on: May 10, 2010, 05:24:40 pm »

As I said, being an initiate would pretty much send you out on excersize drills, more or less taking out a small base of raiders because they have some serious tech on their side, also some initiate task could be to kill a wanamingo/deathclaw for analysing it and such shit, maybe to be able to make further improvements to the armour the BOS has. With the 3D models the BOS crest could be displayed on the member's armour, as well as pyjamas, however, killing someone without a reason (ex of just kill: shit, that guy is carrying an LSW, the armoury could use one more of those)  (ex of unjust kill "pwnage" : hey, that's a guy with a 10mm pistol, his ammo could be useful, i'll just blast him with my minigun, several times) would end up with you being demoted back to the squire rank, thus removing the perk, and the NPCs in the bunker telling you to put your PA in "The Box", in other words, you lose you PA FOREVER if you do dipshit stuff.
« Last Edit: May 10, 2010, 05:27:07 pm by gordulan »
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kraskish

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Re: BOS Faction, POWER ARMORS
« Reply #84 on: May 10, 2010, 06:54:50 pm »

@ Tomowolf It would be highl exploitable by large factions

@ gordulan - I like the idea, except for the PA losing forever thing. How would the sytem differentiate the random killing from the PK defence? For the thing you mentioned we would need some better name colorising like bad karma - red nick, good - green but thats reserved for factions so ...
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bikkebakke

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Re: BOS Faction, POWER ARMORS
« Reply #85 on: May 10, 2010, 09:18:39 pm »

Hmm wouldn't it be fun if you had to pay for your destroyed/lost armor :P

Like in F2, the enclave sergeant says that you will have to pay for it if you loose it ;)

To further explain: Lets say that you finally got to the point where you are given the quest for a power armor and the power armor training (if that is implemented), then lets say that you lose your little armor, either by deteriation or someone killing you and stealing it. When that happens you will be cast down a few ranks maybe and if you EVER! want to wear a PA again you must pay for the old one :D And make it a frikkin expensive, like 400k atleast >.< after you payed you may wear one again :D but if you lose it again you must pay for it once again. (don't know how to make NPC notice if its stolen, if its in your tent/inventory it is ok but if someone else is wearing/stashing it then it will count as stolen).

Just a thought :P

//oh and there should be a repairman inside of the brotherhood complex that can repair the PA for a fair amount of caps, but make it unrepairable by normal people ;)
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Gussiplurr - activehttp://fo2238.fodev.net/status/STATUS

Surf

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Re: BOS Faction, POWER ARMORS
« Reply #86 on: May 10, 2010, 09:20:52 pm »

As big gangs usually swim in money then they'd be the only people how can afford this.
So, buying this PA, even if it's 400k won't really work.

bikkebakke

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Re: BOS Faction, POWER ARMORS
« Reply #87 on: May 10, 2010, 09:36:58 pm »

As big gangs usually swim in money then they'd be the only people how can afford this.
So, buying this PA, even if it's 400k won't really work.

bah increase it to 5 million then! (I don't know the relation between currencies - USD/caps but a tank  costs like 60 million $ + and a PA is probably very expensive aswell ;))
« Last Edit: May 10, 2010, 09:55:53 pm by bikkebakke »
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Gussiplurr - activehttp://fo2238.fodev.net/status/STATUS
Re: BOS Faction, POWER ARMORS
« Reply #88 on: May 11, 2010, 09:22:18 am »

No PA allowed ! ;)
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LagMaster

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Re: BOS Faction, POWER ARMORS
« Reply #89 on: May 11, 2010, 10:50:45 am »

or better ideea:power armor need stupid amounts of resourses,loke:100 good metal parts;100 High quality alloys 200 metal parts and 200 alloys and 100 comp parts
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