Other > Closed suggestions
BOS Faction, POWER ARMORS
Neuromancer:
--- Quote from: vedaras ---Well vault city has medical terminal for example, towns love you and vc caravans with vc patrols defend you. So being in vc is good.
--- End quote ---
According to your way of thinking, we should remove medical terminal (because they would never be implemented because your whining about balance) from vc, patrols that defend vault citizens, and make equal karma to raiders. Then everything would be equal as you want, and nobody would play with npc controlled faction.
Your doing it from backside.
The thing is that developers must increase interest of these factions by adding something special to them ( for example bos PA's) , and then giving some balance features to raiders ( eg. raiding towns for high ammount of money, or taking tribute from raided towns etc. For god sake think of something other than: I give 10 items to them, so to get it balanced I need to give 10 items to others )
Imagine scale and two DIFFRENT cups on the sides of it. How can you mantain the balance when there is no water in these?
When there is nothing to take you simply can't, things have to be first implemented and then balanced.
--- Quote from: vedaras ---I agree that you can get reward for being high ranked member (but i do not agree with 10 power armor limit, that is non-sense, everyone should have same ability to get that reward, not those who start playing earlier or plays more hours per day)
--- End quote ---
Actually there should be 10 pa's limit to mantain balance ( this is what you were talking about ? ) so bos faction would not be overpowered in comparison to other factions. And personally I think that player who plays longer and spends more of his time with the game, supporting one faction should have better reward than guy who isn't playing that much ( as in real life if you give more - you get more ), and 'bout entering faction earlier is not a problem because if you qualify to 10th place in rank/karma so next PA is for you, as I mentioned about PA rotation when sb looses it his rank/karma drops and there is place for another member.
--- Quote from: vedaras --- ... for example you take power armor, and resign from npc faction while being high ranked member (and thus having permission to take good stuff) cause your ex-npc faction to hunt you hard, that would me like 50% encounters are your ex npc factions ecounters where they just fuck you for screwing with them (it should work like childkiller perk in f2 if you dont get idea). Whats more, hitting someone in tc fight for example 5 times, would cause you to be automatically kicked out of that faction, and have same negative sides like from resigning while being high ranked member. Then this system could work
--- End quote ---
Yes these rules still apply.
If you quit you give your stuff back or get hunted ( another dynamic player quest ) . If you're a member of bos and hit some casual people your karma drops if it drop below defined lvl you get kicked. And npc driven faction aren't about TC so basically it would be breaking faction orders.
Remember bos faction is like army ( it consist of ex soldiers etc. ) if you brake orders you loose ranks and beeing degraded, if you follow orders you get promoted. Everything what people do in this faction would be dependant of gm's/dev's who are really contoling it.
Neuromancer:
Updated - look first page and give your opinions.
Sius:
Whole idea with limited numbers or even rotation system is imho bad. Simply make it almost impossible to get PA and that should be enough to keep it numbers in game low.
Neuromancer:
Sorry but without rotation system it would be another TLA :(
Raspen:
Just make PA use energy cells as long as you are wearing it (not just in combat or while you're getting hit).
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