Other > Closed suggestions

BOS Faction, POWER ARMORS

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FischiPiSti:
I didnt read through the topic, so forgive me if i reapeat someone.

IMO PA should not be usable by anyone. Imagine big gunners, or even small gunners with those, thats just OP. If you give PA to DPS fighters(BG, EW, SG) that would make them a well rounded fighter dealing high damage, AND have surivability. Instead of making PA extremely rare by limiting the total quantity, limit the users that can wear them.
My idea of implementing PA is to have a fighter that cant do much damage, but can rather take massive damage, so if a bad DPS fighter with good protection faces off a good damage dealer with lesser protection, they have the same changes, thus the system remains balanced. FO3 had a good idea, you needed a perk to be able to use PA. It was a free "perk" that everyone eventually got, but thats good since fo3 is a single-player game. In FOnline, this perk should be chooseable like other perks, so if one wants to use PA, they need to sacrifice a perk "slot". That alone should balance a bit, but the issue would remain: Everybody would gladly sacrifice any perk just to be able to use the armor instead. So the perk requirements would need to exclude those players that can be good damage dealers.
My opinion: You can argue about it all day long, but HtH players dont have, cant have, and never will have such damage output as BG/crit EW/crit SG builds. Giving PA to unarmed would be silly, but what about melee? Thats perfect imho. They could be perfect tanks up front, soaking up all the damage from HtH critters like deathclaws, while big gunners behind them deal damage to the enemy. No need to worry about burst damage, PA would withstand most of it (if the tank goes around the deathclaw so gunners have clear line of sight).
The perk requirements would look like: 8-10 Str, 6-10 Endurance, 120+% melee skill.
Ranged gunners would either sacrifice skill points in melee and be bad gunners, or just give up on PA alltogether, and be best at what they do: Deal serious damage. Not to mention having 8-10 Str would mean lower PE for example which is bad for them.

Give your thoughts about melee builds taking up the role of the tank, the perk requirements, but please...No comments such as "A melee dude killed me even tho i had a minigun." Current state of melee damage means nothing, weapons can be balanced accordingly, so if it turns out the melee+PA is OP, melee weapon damage could be lowered.
It would also eliminate complaints like BGs are costly to maintain because of ammo, and still a bluesuit with knife kills them, because PAs would be costly to maintain too.(Making a PA would be VERY expensive, and repairs for example, btw add repair npcs that repair equipment for caps)

Vanessa:
There are certain things that should not be in game.

It's bad enough they put Gauss pistols and Vindicators into special encounters (At least the ammo's hard to come by) but if Power armor was in game, balance would just be fucked.


On a side note, why NOT add in the gatling laser? It requires energy weapons and not big guns, not many people are willing to do that, it uses micro fusion cells as ammo, very hard to come by, and on top of that, almost ALL armors have huge laser resist. It would make a lot more people play energy weapons, and the combat balance would be a little better, instead of either being a big gunner, or a sniper.

Raspen:
Tanks and dps?

Lets play world of post-nuclear-warcraft!

</sarcasm>

FischiPiSti:

--- Quote from: Raspen on April 08, 2010, 03:37:56 am ---Tanks and dps?

Lets play world of post-nuclear-warcraft!

</sarcasm>

--- End quote ---
Bad sarcasm..
Anarchy Online (AO) is a science fiction themed massive multiplayer online roleplaying game - Almost post-apocalyptic! :O
http://en.wikipedia.org/wiki/Anarchy_Online#Skill_system Hey, thats just like the SPECIAL system! :O
http://anarchyonline.wikia.com/wiki/Professions
O look at that, FOnline has the potental of becoming as sophisticated as that!
Enforcer(tank) - melee
Agent - crit SG
Soldier - BG

Im not saying copy them, or copy wow for that matter lol, even tho i still think crafters could make excellent engineers so they can be usefull and not just crafter alts, or the speech skilled beurocrat could recruit mercs for far less money to compensate their lack of combat skills, but lets face it. Either FOnline turns out to be a core MMORPG with the fallout setting, thats balanced so it can live a long life as a fallout MMORPG, or it stays a "true to heart single-player fallout 2" pvp game thats largely unbalanced thats fun for some time, but when you make your 5. SG, BG character with the same builds, and your 10. crafter alt with the same builds, or a more "universal" character that can also craft a bit and be a fighter, but again choose the same perks, the same weapon skill, and face off the same SG, BG build characters in pvp, it will die very quickly imo. I just dont want to see that happen anytime soon, because i see how much effort devs put into this project.

RavenousRat:

--- Quote from: FischiPiSti on April 08, 2010, 01:39:29 am ---you needed a perk to be able to use PA. It was a free "perk" that everyone eventually got, but thats good since fo3 is a single-player game. In FOnline, this perk should be chooseable like other perks, so if one wants to use PA, they need to sacrifice a perk "slot". That alone should balance a bit, but the issue would remain: Everybody would gladly sacrifice any perk just to be able to use the armor instead. So the perk requirements would need to exclude those players that can be good damage dealers.
My opinion: You can argue about it all day long, but HtH players dont have, cant have, and never will have such damage output as BG/crit EW/crit SG builds. Giving PA to unarmed would be silly, but what about melee? Thats perfect imho. They could be perfect tanks up front, soaking up all the damage from HtH critters like deathclaws, while big gunners behind them deal damage to the enemy. No need to worry about burst damage, PA would withstand most of it (if the tank goes around the deathclaw so gunners have clear line of sight).
The perk requirements would look like: 8-10 Str, 6-10 Endurance, 120+% melee skill.

--- End quote ---
What about nerfing pure PvP chars? ^_^
Perk requirement and description:

"BoS Knight Training"
Requirements: 15 lvl, Science 80%, Repair 80%, IN 7, CH 3, Be member of BoS (membership need only in time you pick this perk, then you can leave BoS, if you want).
"You obtained training from paladins of Brotherhood of Steel, <bla bla bla, many clever words>, now you can use power armors."

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