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Clothes and armor making - the beginning

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Jotisz:
I would love to see them ingame too. I did some bvh exports. These should be readable by autodesk products.
http://db.tt/AqRX8LAF
contains idling running use and walk animation.
By the way I really love how those critters start to look they are quite close to originals.

Lizard:
Yeah, me too. However i'd be glad if Blender would be able to export the animation straight to .x, instead of bugging out. The .BVH import seems our only option for now.

Btw, i modified your mutie running cycle a bit, Jotisz. Check your PM.

Jotisz:
As I know blender 2.49 had a working x format exporter. And there is a work on a new one but till then we got bvh:)
On your animation editing it looks like a nice touch.

Luther Blissett:
Nice one. I'll have a look at these when I get back from work tonight, and see if I can get anything working somehow.

NastyKhan:
Animation looks good. And yes - blender can export straight to .x . Dunno the effectiveness though.

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