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Marko:
I have been holding back saying this but i cannot hold it anymore: i think T-888 has a strong mind.

I like this idea - clearly it makes sense. I agree that a char running behind a wall makes noise you can detect by FoC even if not by FoV, but i suggest that a hidden player's name should not appear. Also what they are wearing might factor in, as well as maybe gender. (Girls can sneak up on a guy sometimes lol).

Question: which key do you want to use for this? FoF is W. FoV is Q. FoC could be....E? And what color?

(FoF=Field of Fire, FoV=Field of View, FoC=Field of Compression)

T-888:
Thank you very much. I appreciate honest people.

The idea about hidden nicknames while  " heard " is very a good one , wasn't aware of that possibility , makes sense. I suppose metal armor could be very noisy , the bulk of armor has to be a factor. Though i don't think the sex and age of a character should have any impact , mainly due to imbalances that would have to be balanced. So if female is more sneaky , male less , then male has to have some bonuses. I think that calls for a separate suggestion , then there could be many more differences like male having more strength and female more agility , but come on let's not make this so detailed , after all it's only a game. :)

Compression ? The word has many meanings , didn't find any that fits. I already pointed that out , something simple FoS - Field of Sound. I don't know why but i feel like the color has to be yellow. Dunno. :)

Marko:
FoS to me for some reason comes out "Field of Sight" by [my] mistake. Audible sound is compression-based, so that's why i suggested calling it FoC but it's your idea so you call it.

I have been saying for a long time that a female char should not get to ST 9 or 10. But making that kind of change might lead to more complications like...different Traits based on gender. Different topic.

Sarakin:

--- Quote from: T-888 on April 27, 2012, 06:08:42 pm ---I didn't go into details much , don't see them very important , but yes i had in mind something like that for running. If guy shoots , it only makes sense that your character would be able to be aware of that from a further range right ? Gunshots loud , running not ? Rings a bell ? :)

--- End quote ---
One season, right after wipe, there was a bug, when every player had omnivision and could not only see the same distance in the back, but could see people behind wall and I must say, it was a total BS.
But the problem with gunshots and sounds in general is that you cant tell exact hex where did it came from, just direction and distance. Having some powers that let you detect an enemy behind 7 walls and show him on the same hex he actually is seems supernatural to me.

T-888:

--- Quote from: Sarakin on April 27, 2012, 11:18:26 pm ---But the problem with gunshots and sounds in general is that you cant tell exact hex where did it came from, just direction and distance. Having some powers that let you detect an enemy behind 7 walls and show him on the same hex he actually is seems supernatural to me.

--- End quote ---

It's a bizarre game environmental and this suggestion is the way how to simulate sound as best it's possible , mainly due to current field of view flaws. Let me point  out one flaw , your doing TC and taking cover below sheriff and suddenly there's 20 people taking cover right from the building and next thing that happens is rockets start flying , players dying and bad language on TS. Does that make sense to you ? Or you are going to mine in reding mine and gather resources , after that you are gonna check if there's someone in city to chat and have a good time that every new player tries to do once in a while , but then suddenly around the casinos corner you eat thousands of kilograms of pure metal , body parts flying around and there's few guys providing bad language while your waiting for respawn. Character has the ability " to hear " other presence behind him , but not behind a wall ? I must say those guys behind the casino just teleported there , smells supernatural.

Just come on ... :)

I explained very well how this all is considered as sound detection , if you have a better idea how to do it. I'm all ears.

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