Other > Suggestions
Advanced FoV
RavenousRat:
--- Quote from: Simon on April 29, 2012, 10:03:59 am ---But I am 2 or 3 int powerbuild ape RavenousRat, My 3 int can only afford few points in sneak, my 2 int can't at all :\
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Then you will be unable to do unexpected 1hex bursts! Easy.
Simon:
One of the main reasons I play on 2238 is because this server has the best combat mechanics with none of this see through walls crap and you can run in combat, nothing is more satisfying than running around a corner and blasting the first person you see for 300 damage and killing him instantly then running back and doing it all over again, even with my shitty ping it's much easier to land a one hex than out in the open moonwalking all over the place.
But if you want to implement something like this then I will suggest another thing to build to it: add some feature to a radio like item where you can type a command "/decoy" and then the radio will play a recorded gunshot sound for a few minutes and you can drop this radio behind a wall or corner, where other plays will see the image of some player shooting until they run around the wall and see it's just a radio on the ground with pink writing over it *bang bang bang*.
T-888:
--- Quote from: Simon on April 29, 2012, 10:20:47 am ---But if you want to implement something like this then I will suggest another thing to build to it: add some feature to a radio like item where you can type a command "/decoy" and then the radio will play a recorded gunshot sound for a few minutes and you can drop this radio behind a wall or corner, where other plays will see the image of some player shooting until they run around the wall and see it's just a radio on the ground with pink writing over it *bang bang bang*.
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Well if this advanced fov is ever implemented , save this for another topic. There's already very much to this suggestion.
Everything that is possible now , will be possible with the implementation of this feature. Read below.
--- Quote from: Sarakin on April 29, 2012, 02:20:08 am ---He eithers moves and you exactly what is he doing or he stops and you can be sure that hes in the same spot as he was before. I dont think walking will be used in large scale, fast-paced actions.
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This can be used very tactically to confuse enemy , run up to a corner and then walk away , changing your position. Though i was thinking like only 5-8 ( 5 for 1 PE and 10 for 10 PE , each 2 PE raises it's range ) hex for a average BG out there to hear footsteps. So for one hexing , you will be able to walk to the corner those 5-8 hexes and if someone else will run , you will be ready for him , but he certainly not. So i think walking will be used very much , at least smart players will. :) It's not like all game consists around corners and 1 hexing big gunners , so don't push this too hard. :)
--- Quote from: RavenousRat on April 29, 2012, 09:55:24 am ---One more use for sneak skill, if "hearing" will be the same as current FoV, but much less radius and independent on directions, then not-so-high sneak skill may allow to you to stay unnoticed from "hearing" FoV and you still can ambush others, especially if your victim isn't 10PE+SS sniper. In other words, hearing FoV will have some penalty to max distance and work the same as current FoV, but ignore obstacles.
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This.
I was thinking that any amount of sneak should render your character completely undetectable by footsteps. This all is just revolutionary.
tag skills
bg , sneak , doctor
put enough sneak for silent running , use doctor bag and go 1 hexing around corners like a boss. Be aware of the possibilities , i think all this is very cool. :)
chocolate_chip_cookies:
You said they would be detectable when talking. That would make sense in the the context of field of hearing BUT it would be unfair for some. Because a lot use mumble or other voice-chat so they're able to communicate with each other without talking in-game. While for others, voice-chat is disruptive in their home environment and they don't use it.
So, those using voice-chat software that's not even part of the game will have even greater advantage over those who talk in-game.
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