Other > Suggestions
Advanced FoV
T-888:
I have determined the current field of view system , ineffective and obsolete in comparison of what i am going to suggest. There are players who believe a simple outline correction would significantly improve it , i don't disagree with that though i have different take on it with a unique solution along. Current field of view does exactly what it has to and what it's made for , it's called view for a reason and it just provides pure sight depending on ingame characters perception. Now that i pointed this out , i must say perception is more than just pure sight. So here's the catch.
I thought of a way how to simulate sound through sight and what the player can see with the characters ability to notice and be aware of actions that would produce sound - to hear. This is already partially simulated in a way , whenever you see another character behind you , it doesn't mean that your character is aware of him by sight , you are. That is explainable that your character has a certain amount of perception that allows him to " hear " , notice his presence by sound. Nobody has eyes in back of his head , right ? :)
So i am suggesting the ability to see running , animation making , talking characters even through walls and any kind of obstacles whenever they are producing some sort of action that figuratively speaking are making sounds that way rendering and simulating the ability for your character to hear.
Following examples. Imagine a building and your near it's one corner , behind it there is another character that's running , until he stops running and your advanced FoV ( Field of Sound ? ) doesn't reach him anymore , he would appear to you visible. Whenever normally invisible ( sight blocked by building , obstacle ) character shoots ( makes certain animation ) he would appear visible to anyone that reaches him with advanced FoV. Of course it would have different range than normal fov we would see.
* yawn * Take it or leave it. I don't have to motivate anyone , suggestion will do it for me if it's good enough for developers and community. Though i will answer questions if some are made.
Lizard:
I was going to make an insightful comment by improving this idea and critisize a two important points that should be corrected... Perhaps appraising the topic starter... But, *yawn* i have no desire to do it either.
Since the suggestions should be backed up by support of community, which to dismiss would be fatal, both of us could have as well write nothing.
But i was bored, so...
T-888:
--- Quote from: Lizard on April 27, 2012, 05:35:41 pm ---...
--- End quote ---
Trust me there's nothing to criticize except details , people don't do anything else on this forum other than split hair. Seriously , developers make their own game if they like that idea , they will implement it whether community likes that or not ( and trust me with their own details as always ). Tell me one good reason why i should discuss with you anything ? I had idea to just PM this to developer and that's it.
manero:
They should fix current bugged fov. They? Fix? lol?
Lizard:
--- Quote from: T-888 on April 27, 2012, 05:42:21 pm ---.
--- End quote ---
*yawn* then do it.
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