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Author Topic: Advanced FoV  (Read 2858 times)

Advanced FoV
« on: April 27, 2012, 05:10:16 pm »

I have determined the current field of view system , ineffective and obsolete in comparison of what i am going to suggest. There are players who believe a simple outline correction would significantly improve it , i don't disagree with that though i have different take on it with a unique solution along. Current field of view does exactly what it has to and what it's made for  , it's called view for a reason and it just provides pure sight depending on ingame characters perception. Now that i pointed this out , i must say perception is more than just pure sight. So here's the catch.

I thought of a way how to simulate sound through sight and what the player can see with the characters ability to notice and be aware of actions that would produce sound - to hear. This is already partially simulated in a way , whenever you see another character behind you , it doesn't mean that your character is aware of him by sight , you are. That is explainable that your character has a certain amount of perception that allows him to " hear " , notice his presence by sound. Nobody has eyes in back of his head , right ? :)

So i am suggesting the ability to see running , animation making , talking characters even through walls and any kind of obstacles whenever they are producing some sort of action that figuratively speaking are making sounds that way rendering and simulating the ability for your character to hear.

Following examples. Imagine a building and your near it's one corner , behind it there is another character that's running , until he stops running and your advanced FoV ( Field of Sound ? ) doesn't reach him anymore , he would appear to you visible. Whenever normally invisible ( sight blocked by building , obstacle ) character shoots ( makes certain animation ) he would appear visible to anyone that reaches him with advanced FoV. Of course it would have different range than normal fov we would see.

* yawn * Take it or leave it. I don't have to motivate anyone , suggestion will do it for me if it's good enough for developers and community. Though i will answer questions if some are made.
« Last Edit: April 27, 2012, 05:13:06 pm by T-888 »
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Re: Advanced FoV
« Reply #1 on: April 27, 2012, 05:35:41 pm »

I was going to make an insightful comment by improving this idea and critisize a two important points that should be corrected... Perhaps appraising the topic starter... But, *yawn* i have no desire to do it either.

Since the suggestions should be backed up by support of community, which to dismiss would be fatal, both of us could have as well write nothing.

But i was bored, so...
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Re: Advanced FoV
« Reply #2 on: April 27, 2012, 05:42:21 pm »

...

Trust me there's nothing to criticize except details , people don't do anything else on this forum other than split hair. Seriously , developers make their own game if they like that idea , they will implement it whether community likes that or not ( and trust me with their own details as always ). Tell me one good reason why i should discuss with you anything ? I had idea to just PM this to developer and that's it.
« Last Edit: April 27, 2012, 05:46:00 pm by T-888 »
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manero

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Re: Advanced FoV
« Reply #3 on: April 27, 2012, 05:43:48 pm »

They should fix current bugged fov. They? Fix? lol?
Re: Advanced FoV
« Reply #4 on: April 27, 2012, 05:47:18 pm »

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Re: Advanced FoV
« Reply #5 on: April 27, 2012, 05:51:33 pm »

Too late , already did it public. ( btw there's a high chance of possibility that you just want to criticize stuff that you just didn't fully understand , i'm not on this forum the first day , common shit actually. ) Players make their decisions before they even start discussing and before raising any questions. So please , sue me and call me arrogant but that's the way it is.

They should fix current bugged fov. They? Fix? lol?

I know. I was waiting for them to fix existing fov and then suggest this , but who knows when that will happen , i decided to suggest it anyway , since there are a lot of players that have their own projects , my idea is free of charge after all. :) They can take it and twist it how they want , for all i care. Don't care at all.
« Last Edit: April 27, 2012, 05:58:25 pm by T-888 »
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Re: Advanced FoV
« Reply #6 on: April 27, 2012, 06:01:06 pm »

If you haven't cared you should have not written at all. But tell me - why do we post in Suggestions anyway? Post count? I don't see any other "productive" reason for this.
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Sarakin

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Re: Advanced FoV
« Reply #7 on: April 27, 2012, 06:02:15 pm »

If it was in a very limited distance from the player (5-10 hexes max), then why not.
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing
Re: Advanced FoV
« Reply #8 on: April 27, 2012, 06:08:42 pm »

If you haven't cared you should have not written at all. But tell me - why do we post in Suggestions anyway? Post count? I don't see any other "productive" reason for this.

I care to explain my stand on this , but as i stated i don't care much who uses my idea and how they twist it.

Suggestion topic is for players themselves actually , if you haven't noticed developers rarely take part in discussions about them publicly , they have their own forum too. So when we are discussing ideas and splitting hairs here publicly , they do the same thing if they consider the suggestion worth to implement. Sounds logical right ? So when i say i might as well PM a developer , if he likes that idea , tell me one good reason why he wouldn't bring it up on their own forum for discussion ? Unless some developer really comes here now and tells me that something i write here makes a difference. The odds of that happening ? Well think for yourself.

If it was in a very limited distance from the player (5-10 hexes max), then why not.

I didn't go into details much , don't see them very important , but yes i had in mind something like that for running. If guy shoots , it only makes sense that your character would be able to be aware of that from a further range right ? Gunshots loud , running not ? Rings a bell ? :)
« Last Edit: April 27, 2012, 06:15:20 pm by T-888 »
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Re: Advanced FoV
« Reply #9 on: April 27, 2012, 06:24:51 pm »

*shrugs*
I was lazy so i made a rhetorical question to make you start explaining and state the obvious. So thanks for doing the typing.
Btw, i share your point.
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Marko

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Re: Advanced FoV
« Reply #10 on: April 27, 2012, 06:38:00 pm »

I have been holding back saying this but i cannot hold it anymore: i think T-888 has a strong mind.

I like this idea - clearly it makes sense. I agree that a char running behind a wall makes noise you can detect by FoC even if not by FoV, but i suggest that a hidden player's name should not appear. Also what they are wearing might factor in, as well as maybe gender. (Girls can sneak up on a guy sometimes lol).

Question: which key do you want to use for this? FoF is W. FoV is Q. FoC could be....E? And what color?

(FoF=Field of Fire, FoV=Field of View, FoC=Field of Compression)
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Re: Advanced FoV
« Reply #11 on: April 27, 2012, 08:19:14 pm »

Thank you very much. I appreciate honest people.

The idea about hidden nicknames while  " heard " is very a good one , wasn't aware of that possibility , makes sense. I suppose metal armor could be very noisy , the bulk of armor has to be a factor. Though i don't think the sex and age of a character should have any impact , mainly due to imbalances that would have to be balanced. So if female is more sneaky , male less , then male has to have some bonuses. I think that calls for a separate suggestion , then there could be many more differences like male having more strength and female more agility , but come on let's not make this so detailed , after all it's only a game. :)

Compression ? The word has many meanings , didn't find any that fits. I already pointed that out , something simple FoS - Field of Sound. I don't know why but i feel like the color has to be yellow. Dunno. :)
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Marko

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Re: Advanced FoV
« Reply #12 on: April 27, 2012, 08:40:37 pm »

FoS to me for some reason comes out "Field of Sight" by [my] mistake. Audible sound is compression-based, so that's why i suggested calling it FoC but it's your idea so you call it.

I have been saying for a long time that a female char should not get to ST 9 or 10. But making that kind of change might lead to more complications like...different Traits based on gender. Different topic.
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Sarakin

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Re: Advanced FoV
« Reply #13 on: April 27, 2012, 11:18:26 pm »

I didn't go into details much , don't see them very important , but yes i had in mind something like that for running. If guy shoots , it only makes sense that your character would be able to be aware of that from a further range right ? Gunshots loud , running not ? Rings a bell ? :)
One season, right after wipe, there was a bug, when every player had omnivision and could not only see the same distance in the back, but could see people behind wall and I must say, it was a total BS.
But the problem with gunshots and sounds in general is that you cant tell exact hex where did it came from, just direction and distance. Having some powers that let you detect an enemy behind 7 walls and show him on the same hex he actually is seems supernatural to me.
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing
Re: Advanced FoV
« Reply #14 on: April 28, 2012, 03:50:24 am »

But the problem with gunshots and sounds in general is that you cant tell exact hex where did it came from, just direction and distance. Having some powers that let you detect an enemy behind 7 walls and show him on the same hex he actually is seems supernatural to me.

It's a bizarre game environmental and this suggestion is the way how to simulate sound as best it's possible , mainly due to current field of view flaws. Let me point  out one flaw , your doing TC and taking cover below sheriff and suddenly there's 20 people taking cover right from the building and next thing that happens is rockets start flying , players dying and bad language on TS. Does that make sense to you ? Or you are going to mine in reding mine and gather resources , after that you are gonna check if there's someone in city to chat and have a good time that every new player tries to do once in a while , but then suddenly around the casinos corner you eat thousands of kilograms of pure metal , body parts flying around and there's few guys providing bad language while your waiting for respawn. Character has the ability " to hear " other presence behind him , but not behind a wall ? I must say those guys behind the casino just teleported there , smells supernatural.

Just come on ... :)

I explained very well how this all is considered as sound detection , if you have a better idea how to do it. I'm all ears.
« Last Edit: April 28, 2012, 03:52:18 am by T-888 »
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