What I didn't want to suggest was
globally disabling the feature. I think it was fonlineconfig.exe where I could choose between verbose and infrequent combat messages. Which suggests to me that disabling could happen on a player-to-player basis. So if someone really needs that stuff, it wouldn't affect him. If you play a medic/leader on the other hand, the feature is the exact opposite of immersive. Personally in combat I do nothing
but giving orders and healing people. If my mercs shout anything, I'd expect them to scream a "I'm hit!" in my direction, when their HP drop, to indicate they need help, instead of childishly taunting their opponent.
The main problem I have with it is basically the obstrusiveness in RT combat. I usually field 3 mercs and often face twice as many sentient opponents. When you get almost a dozen and sometimes more individuals, that can't keep their mouth shut, your only indication of their health is their awareness popup and it's your job to keep them alive, things can become quite hectic and not in a good way. If it's so chaotic that I just loose track of what's happening, that's fine. If I can't see a merc because he's buried in enemies or hiding behind a mutant, that's fine, too. If I can't check his health because a text popup gets in the way, that's simply annoying, because it feels completely unnecessary and at least to me it seems as if it takes way more away from the experience than it adds.
That's not to say that I am universally against it. Solo PvE players may enjoy the agonizing screams of NPCs and I am not planning on taking that away from them. For a medic it is a significant distraction in form of bad UI, though, and if it was possible to disable it for their client, I'd think a lot of players with similar builds would chose to do so.
How about something else instead: colorize *own followers* names in spamchatbox, same way as it's done in awareness info - and i'd like to make it depend on that, too :> ~~ random idea it is, but i really wouldn't want to see all NPC's messages disabled, for many reasons.
I'm probably a bit dense, but I don't really understand what you mean here. Fwiw, chatbox isn't a problem, really, it's text above NPCs heads, that jumps in front or all around of awareness info or even obscure entire NPCs in some cases