How is it abuse?
Because it's something devs don't want us to do? Every time you do something ingame, you should have the following point of view in your mind: "If I were to design a game, would I want players to play it like this?". So if you designed a game based on fallout do you think that players should get their superstimpaks and 5mm ap ammo by joining BOS and stealing from them while getting bursted every now and then but still coming back?If your answer is yes, then we have a differend opinion about what fallout-based mmo should be like. This is a matter of immersion.
we are here for fun not to craft all day and night just to go into 1 battle lose it all and then repeat. 1 day of farming should = 1 week of fun.
Because it's something devs don't want us to do? Every time you do something ingame, you should have the following point of view in your mind: "If I were to design a game, would I want players to play it like this?". So if you designed a game based on fallout do you think that players should get their superstimpaks and 5mm ap ammo by joining BOS and stealing from them while getting bursted every now and then but still coming back?