Author Topic: NastyKhan's stuff  (Read 21252 times)

Re: NastyKhan's stuff
« Reply #30 on: April 17, 2012, 07:44:21 pm »
Lobstermen would use this weapon, btw.

http://www.youtube.com/watch?v=gMhjqbESIeY&feature=fvst

Wasteland is a tricky business.

Offline NastyKhan

  • One man army: Graphic, music and game designer.
Re: NastyKhan's stuff
« Reply #31 on: April 17, 2012, 10:03:29 pm »
How bout implementing this weapon into the game as a rare weapon? Let say.. for example player would have to first find an old guitar body, somewhere in New Reno. Maybe it should spawn from time to time in one of shops or be a reward from some kind of quest. Then he would have to go to Adytum and talk to Smithy about creating a weapon (for a serious amount of caps).

In short - I'd like to know is there any chance that the sonic shotgun will appear in 2238 as rare weapon? y/n


Btw Johnny:

The first sonic weapon user i ever ever seen. Lobsterman from X-com 2.
« Last Edit: April 17, 2012, 10:10:57 pm by NastyKhan »

You may also click HERE to see my 3d items and weapons.

~ Sorry for any language bugs. Doing my best.

Offline mrninjamonk

  • Crazy 88
Re: NastyKhan's stuff
« Reply #32 on: April 18, 2012, 10:26:26 pm »
I see no problem with it being a rare weapon in the game :) I rather like it myself. It would have to have a good story to explain it, but that can be done no problem. In fact I think someone had one previously in this thread... I am however too lazy to quote it :P

Offline NastyKhan

  • One man army: Graphic, music and game designer.
Re: NastyKhan's stuff
« Reply #33 on: April 19, 2012, 08:52:02 pm »
Thx ninja.

The same question to others.


And how about other items of mine? Are they ok? I think my job is done here for now. I skipped some items from the list but i gave you 3 "generic item" models instead. What do you think about that?

« Last Edit: April 19, 2012, 08:58:34 pm by NastyKhan »

You may also click HERE to see my 3d items and weapons.

~ Sorry for any language bugs. Doing my best.

Re: NastyKhan's stuff
« Reply #34 on: April 19, 2012, 09:50:59 pm »
Well, for me, i lke that big thing packed up in newspapers. With a different texture, it could also serve as a sports bag, full of stuff.
Wasteland is a tricky business.

Offline Luther Blissett

  • Moderator
Re: NastyKhan's stuff
« Reply #35 on: April 19, 2012, 10:34:58 pm »
Yes - generic items are definitely a good one. From a technical perspective, it means there's an easy to use placeholder graphic for anything not otherwise covered.

Offline NastyKhan

  • One man army: Graphic, music and game designer.
Re: NastyKhan's stuff
« Reply #36 on: April 20, 2012, 07:10:53 pm »
Good to hear it. So.. is there anything else (from items/weapons) to make or fix? Or is my job done and i can send models to Graf?

You may also click HERE to see my 3d items and weapons.

~ Sorry for any language bugs. Doing my best.

Offline Graf

  • Moderator
  • "Next Day" developer
Re: NastyKhan's stuff
« Reply #37 on: April 20, 2012, 07:47:08 pm »
Well, since you're done with the miscellaneous items, you may continue with armor parts, e.g. helmets.

Meanwhile, you can send the finished stuff to me and/or Luther (he's much more active on what related to the 3D development stuff lately, which is really great to see), so it could be uploaded to both - trackers and repository.

Re: NastyKhan's stuff
« Reply #38 on: April 20, 2012, 07:50:30 pm »
Hey, NastyKhan, could you help me out with textures for the leather helmets?
Wasteland is a tricky business.

Offline NastyKhan

  • One man army: Graphic, music and game designer.
Re: NastyKhan's stuff
« Reply #39 on: April 20, 2012, 07:58:43 pm »
Graf:
On it, sir.

Lizard:
Of course. As soon as i learn it by myself though.

EDIT:
Models and textures sent to Luther and Graf. Enjoy ;)
« Last Edit: April 20, 2012, 08:35:53 pm by NastyKhan »

You may also click HERE to see my 3d items and weapons.

~ Sorry for any language bugs. Doing my best.

Offline Graf

  • Moderator
  • "Next Day" developer
Re: NastyKhan's stuff
« Reply #40 on: April 22, 2012, 11:43:41 am »
    Ok, I'm done with uploading your stuff to the miscellaneous items and weapons tracker. Here's the summary:

    • Railway Rifle - Accepted
    • Sonic Shotgun - Accepted
    • Buffout - Accepted, but may need some extra work on the texture
    • Combat backpack - Accepted
    • Lunch box - Accepted
    • Paper box - Accepted
    • Pickaxe - Accepted
    • Ultrastimpack - Accepted
    • Bigthing - Accepted
    • Brahmin Hide - Needs to be reworked.
    • Heart Medallion - requires some extra work.
    • Jewel - requires some extra work.
    • Stealth Boy - Doesn't opens up for me
    • Ranger map - Needs to be reworked. The texture is good, but the model doesn't looks right to me

    Overall - really good work you did here. Especially for the first time.

Offline NastyKhan

  • One man army: Graphic, music and game designer.
Re: NastyKhan's stuff
« Reply #41 on: April 22, 2012, 04:28:23 pm »
I'm glad to hear that :)

There is no locket and improved heater chamber no your list. I see the locket has been added too tracker, but what about imp.h.ch? Can't see it.

You may also click HERE to see my 3d items and weapons.

~ Sorry for any language bugs. Doing my best.

Offline Mike Crosser

  • Gambling: 60%
Re: NastyKhan's stuff
« Reply #42 on: April 22, 2012, 04:47:00 pm »
The railway rifle is awesome however i am not sure how the ammo would be aquierd (Maybe bringing a sledgehammer to one of those railroad encounters?)

Offline NastyKhan

  • One man army: Graphic, music and game designer.
Re: NastyKhan's stuff
« Reply #43 on: April 22, 2012, 05:22:37 pm »
Sounds good to me, Mike. I'll make ammo model as soon as possible too.

Meanwhile:
Buffout retextured (v.1.2).

You may also click HERE to see my 3d items and weapons.

~ Sorry for any language bugs. Doing my best.

Offline Graf

  • Moderator
  • "Next Day" developer
Re: NastyKhan's stuff
« Reply #44 on: April 22, 2012, 05:41:03 pm »
but what about imp.h.ch? Can't see it.

It doesn't work for me (just as with the Stealth Boy). Try to save it to some other file format.

Also, and when you compress files (to ZiP, RAR, whatever) - don't use the maximum compression rate (it may damage the file), the "store" compression rate would be the best choice in this case.