fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 23, 2024, 09:19:18 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: Hotel system rework  (Read 1740 times)

Hotel system rework
« on: March 30, 2012, 10:16:10 pm »

In order to address both problems of spawning in unsecured towns and the near impossibility of anyone who didn't get a hotel room at the beginning of the season from ever acquiring one, I suggest instead of having rooms on the same floor you have an elevator that takes you to your floor, basically a map of one floor of the building you are in. Have about 8 rooms per floor, when you rent a room you are automatically transported to your "floor" when using the elevator and have access to one of the apartments on that floor. Weapons are taken away on exiting the room like in the casinos and returned to you as you leave the hotel to prevent people from camping other players front door. You'd have neighbors since its 8 per floor. This would make for unlimited availability without making the hotel seem like a Tokyo boarding house. Maybe have two tiers of apartments depending on price you get more space or storage, personally i think there should be no workbench to differentiate between tents and because towns already have one.


So to recap
- Apartments on separate map from town
- 8 per floor, assigned at random when you rent it so no picking who you live next to
- no weapons outside of rooms/in the lobby

Logged
 
Re: Hotel system rework
« Reply #1 on: March 31, 2012, 03:07:47 am »

How about no windows and only spawn inside room. Either way someone can still camp the door outside.
Logged

jacky.

  • Guest
Re: Hotel system rework
« Reply #2 on: March 31, 2012, 04:05:04 am »

Elevator in bh and redding or even modoc? :D haahaha no way
Logged
Re: Hotel system rework
« Reply #3 on: March 31, 2012, 04:34:41 am »

Elevator in bh and redding or even modoc? :D haahaha no way

Elevators can go down you know
Logged
 
Re: Hotel system rework
« Reply #4 on: March 31, 2012, 11:23:29 am »

Remove hotel rooms from TC cieties or change that if you die in TC city you don't respawn in hotel room but in city normal respawn. If you die someplace else you respawn in your hotel room.
Re: Hotel system rework
« Reply #5 on: April 01, 2012, 08:17:25 pm »

Nobody will not change anything. 4th month of session and theres even impossible to craft a drugs, (to make workable craft of drugs you need to remove 1 resource requirement) and you suggest that big thing?)
My beloved topic, thats represents actuality of player suggestions
http://fodev.net/forum/index.php/topic,8018.0.html
« Last Edit: April 01, 2012, 08:21:05 pm by IndiGRay »
Logged
Re: Hotel system rework
« Reply #6 on: April 01, 2012, 09:15:15 pm »

I support this suggestion. Activate the door, and get teleported to a separate map, which looks exactly like the town, but is more like tent location.

This make sense:
Remove hotel rooms from TC cieties or change that if you die in TC city you don't respawn in hotel room but in city normal respawn. If you die someplace else you respawn in your hotel room.

I have a question. Let's say, there is a location in Wasteland like Tenpenny Tower. (in LA, there's probably some skyscraper floors left from the blast, which look probably like VanBuren concept art), and i'll try and make some original content for this map, would someone help me with cutting it in mapper tiles?



Logged

Surf

  • Moderator
  • это моё.
  • Offline
Re: Hotel system rework
« Reply #7 on: April 01, 2012, 11:27:35 pm »


I have a question. Let's say, there is a location in Wasteland like Tenpenny Tower. (in LA, there's probably some skyscraper floors left from the blast, which look probably like VanBuren concept art), and i'll try and make some original content for this map, would someone help me with cutting it in mapper tiles?

You mean similar to this?

Lordus

  • So long and THANKS for all the fish!
  • Offline
Re: Hotel system rework
« Reply #8 on: April 02, 2012, 01:01:59 am »

what about to let it be. many hours of coding and map creating because one noob rent a room in PvP city...  ::)
Logged
So long and THANKS for all the fish!
Re: Hotel system rework
« Reply #9 on: April 02, 2012, 01:58:45 am »

It had almost nothing to do with that whiner, I just hate how anyone who didn't rent a room the day after the wipe can never find an open one.
Logged
 

Express

  • Faster
  • Offline
Re: Hotel system rework
« Reply #10 on: April 02, 2012, 02:06:10 pm »

hotels system suck.
Logged
FONLINE 2238

Expres - Crafter SG LVL 21
Expfrance - SG LVL 23
Profesional - BG LVL 15
Merkury - Taxi lvl 24
SkillPro - Lockpiker  -24 lvl
Trapers - Traps - 23 lvl

I am looking for a gang.
Pages: [1]
 

Page created in 0.118 seconds with 25 queries.