Other > Closed suggestions
HtH suggestions
BrunoAnso:
would it be possible to add the "superman" punch to HtH combat? closes distance (say 3 hex range) and has good knockdown chance but big AP cost, its a fairly simple technique to learn in real life. or alternately add some advantage to HtH in close range, say an unarmed fighter against a big gunner, the big gunner is a sitting duck at 1 hex, the unarmed fighter should be able to hit very easily for extra damage unless the armed enemy has a handgun or Sawn-off, go for some kind of realism for Hth, in real life its a viable way to take on an armed enemy if your good and close.
GroeneAppel:
Big-Gunners wouldn't be to happy with that, or any other gun user. Since well. You aren't using any piece of equipement. And they are using weapon and ammo.
vedaras:
unarmed fighters dont need fuckin superman punches, all its needed for hth is running to target when set to attack.
BrunoAnso:
if I was gonna fight a guy with a gun, superman punch would be instinct, close the gap so they can't shoot you, or maybe just give kicks 2 range.
Roachor:
--- Quote from: BrunoAnso on March 04, 2010, 11:43:23 am ---if I was gonna fight a guy with a gun, superman punch would be instinct, close the gap so they can't shoot you, or maybe just give kicks 2 range.
--- End quote ---
Equippable stilts!
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