Other > Closed suggestions

HtH suggestions

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gordulan:
spaceman uppercut, 50 range, 200-600 damage, +75% cth if eyeshots  ;D

GroeneAppel:

--- Quote from: gordulan on March 04, 2010, 07:47:41 pm ---spaceman uppercut, 50 range, 200-600 damage, +75% cth if eyeshots  ;D

--- End quote ---

You forgot the 95% chance for knockdown and knockout.

Anyway, having hth fighters run to their target seems fair. I mean, NPC's can do it. Why not players?

gordulan:
not needed, no player has a health higher than the 300 mark, as far as i know.

Badger:
I was going to make a thread for this, but it makes more sense to post it here.

DISARMING THROUGH UNARMED. It makes sense to me. Unarmed is never going to be (nor should it be) as good a damage dealer as big guns, so I figure it should have something else to make it interesting. I suggest it becomes about incapacitating players.

This is only going to be worthwhile when the 'walk at your opponent' thing is switching to running.

One attack, presumably just called 'Disarm'. It does very little damage, but a successful hit will knock your opponent's weapon on the ground and empty it of ammo. I have no idea where the ammo goes, presumably the unarmed guy will just swallow it to confirm he is really this fucking manly.

Parowooz:
It's already implented. All you have to do is crit-hit his arm.

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