would it be possible to add the "superman" punch to HtH combat? closes distance (say 3 hex range) and has good knockdown chance but big AP cost, its a fairly simple technique to learn in real life. or alternately add some advantage to HtH in close range, say an unarmed fighter against a big gunner, the big gunner is a sitting duck at 1 hex, the unarmed fighter should be able to hit very easily for extra damage unless the armed enemy has a handgun or Sawn-off, go for some kind of realism for Hth, in real life its a viable way to take on an armed enemy if your good and close.