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Mercs/Slaves added to militia in towns shouldn't gain skills.
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Topic: Mercs/Slaves added to militia in towns shouldn't gain skills. (Read 970 times)
McLooter
Mercs/Slaves added to militia in towns shouldn't gain skills.
«
on:
March 27, 2012, 04:07:43 am »
-You could buy an unarmed/melee mutant/human merc for 50-500 caps, get a laser rifle/minigun/rocket/sniper rifle launcher from any unity/vault city encounter and have the exact militia you want with 300-700 HP along with proper defenses.
-Normal weak militia you buy from the mayor costs more. (750 caps)
-Simply remove the skills mercs/slaves gain when they are added to militia, so you would actually have to spend quite a lot of money on BG/EW mercs to get the strong militia.
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T-888
Re: Mercs/Slaves added to militia in towns shouldn't gain skills.
«
Reply #1 on:
March 27, 2012, 05:15:52 pm »
No need for this as whenever TC fix comes , you won't be able to add mercs as militia at all.
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McLooter
Re: Mercs/Slaves added to militia in towns shouldn't gain skills.
«
Reply #2 on:
March 27, 2012, 06:24:49 pm »
even better!
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Mercs/Slaves added to militia in towns shouldn't gain skills.