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Author Topic: Make radios dismantlable for electronic parts  (Read 1446 times)

Make radios dismantlable for electronic parts
« on: March 23, 2012, 08:48:48 pm »

 Should be able to science radios for the parts. This would fix the problem of electronic parts being too rare and also cut down on the amount of radios wasting vendor/tent space.
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avv

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Re: Make radios dismantlable for electronic parts
« Reply #1 on: March 23, 2012, 08:52:45 pm »

Yes please.
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Tomowolf

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Re: Make radios dismantlable for electronic parts
« Reply #2 on: March 24, 2012, 08:03:09 pm »

Should be able to science radios for the parts. This would fix the problem of electronic parts being too rare and also cut down on the amount of radios wasting vendor/tent space.
Didn't think of before that great idea.
Big yes, and hope that will happen in next uptade.
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h
Re: Make radios dismantlable for electronic parts
« Reply #3 on: March 24, 2012, 08:37:12 pm »

+1.
Definitely a good idea, Roachor. Will clear up all the radios from trader inventories.
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codave

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Re: Make radios dismantlable for electronic parts
« Reply #4 on: March 24, 2012, 08:39:20 pm »

I second... er, 5th the motion?

It's a good idea, IMO.

Marko

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Re: Make radios dismantlable for electronic parts
« Reply #5 on: March 24, 2012, 10:18:36 pm »

Good idea. Maybe radios being Scienced was just overlooked.
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Re: Make radios dismantlable for electronic parts
« Reply #6 on: March 26, 2012, 02:16:35 pm »

Make it just 1 electronic because people with 300 science could then just farm those parts easily from junk.
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falloutdude

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Re: Make radios dismantlable for electronic parts
« Reply #7 on: March 26, 2012, 03:11:28 pm »

there is endless supply of radios so maybe put the chance to get 1 ep at 20 percent for everyone. this way its possaible but wont be spammed to the point where everyone has 9999 ep.
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Re: Make radios dismantlable for electronic parts
« Reply #8 on: March 26, 2012, 03:29:57 pm »

EP aren't rare to those taking a little effort to get them.
My faction has around 160-170 in 1 base and I don't know about the amount in our other bases.
On top of that I have an extra 400 on 1 of my alts.
That's despite the fact I regularly can't gather from computers because other people beat me to it.

Still we should be able to dismantle radios. The supply is pretty much endless.
EP should be rare to get from it though as you don't need 1 to craft a radio.
Junk should be more common, metal parts more rare and EP very rare.
« Last Edit: March 26, 2012, 03:33:24 pm by HertogJan »
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Re: Make radios dismantlable for electronic parts
« Reply #9 on: March 26, 2012, 06:25:14 pm »

"It's easy to get my faction has tons"  ::)
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Re: Make radios dismantlable for electronic parts
« Reply #10 on: March 26, 2012, 08:05:04 pm »

"It's easy to get my faction has tons"  ::)
make 10st alt, walk him to waterworks, get him a tent, log in every now and then and check for parts. You probably wont get some most of the time but it should be enough to support one player
Re: Make radios dismantlable for electronic parts
« Reply #11 on: March 27, 2012, 12:36:14 am »

The waterworks 5/5 minute thing is retarded and I'm not making a million alts for every mechanic in this game. I've got a steady supply of sec from selling vendors looted guns so it's not really that much of an issue, but I don't see the point in low level weapons being a pain in the ass the get ammo for considering every other weapon can get tons in a small amount of time. I can craft over 2k flamer fuel in roughly half an hour yet if i want sec I have to travel to the ass end of nowhere and fight for scraps, even if you get all of them it takes 2 trips just to make 100.
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Killer Rabbit

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Re: Make radios dismantlable for electronic parts
« Reply #12 on: March 27, 2012, 02:38:47 am »

Poor ew sneaker:)
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