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Author Topic: Low Reps Get Shot on Sight  (Read 1887 times)

BenKain

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Low Reps Get Shot on Sight
« on: March 19, 2012, 10:58:42 pm »

It makes absolutely no sense that places like Shady Sands and New Reno would allow you to enter there towns when you have a really low reputation. You should be shot on sight. So far the only NPCs I see doing this are the Unity Patrol out of BH.

This would likely make, especially Shady Sands, towns more viable for crafting and bartering. As it is, because of the thirty-thousand thief alts running around, I have to trade at train-stations and craft in my shanty. 
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falloutdude

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Re: Low Reps Get Shot on Sight
« Reply #1 on: March 19, 2012, 11:52:50 pm »

... well if you have low rep you cant run around and are shot on sight. at -1500 you are shot on sight.
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Ganado

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Re: Low Reps Get Shot on Sight
« Reply #2 on: March 20, 2012, 03:06:47 am »

I just realized that NCR caravan isn't encounterable anymore? Or I'm just stupid. Oh right, Solar got rid of all the "caravans". (That wasn't complaining, just remembering something.) Um anyway... I guess that's why you are saying it only applies to places like VC and BH and not NCR. Anyway, when you become Antipathy, the groups in random encounters will attack you, it's just that due to the changes there is no different hostile enemy around NCR for low-rep people. And then, as falloutdude said, at -1500 you are Vilified and shot on sight in town.

Also, New Reno is unguarded, and if a player kills the NPCs in New Reno, they become FOREVER HOSTILE anyway.

Unless you want shoot-on-sight in guarded towns at Antipathy, which would be quite harsh, it won't really help anyway to lower the griefing. For example, that Leela thief has at least three thief alts... as soon as she dies, she logs onto the next one and then the next one, so bad reputation doesn't affect alters.
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BenKain

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Re: Low Reps Get Shot on Sight
« Reply #3 on: March 20, 2012, 04:15:23 am »

I often forget New Reno isn't guarded, as its one of the few places I can trade in peace. That and there are rather large men with larger guns on every corner....

But I see your point. Most greifers have a bajillion alts so they can keep reloging. Seen it one to many times. Killed a thief named Mammoth in NCR earlier (him and one bramin are all that are on my kill tab at lvl 8 :P) and Mastodon, I assume an alt, popped in and suicide grenades me.

I guess I'll just have to only visit the Shady Sands when I'm blue and empty....
To bad too, wanted to start a 'mission' for newbs there. 
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Perteks

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Re: Low Reps Get Shot on Sight
« Reply #4 on: March 20, 2012, 11:40:30 am »

NCR is troll town, nothing less nothing more to say.

Reputation system is another joke of 2238 logic :D

they start to shoot you when u try fight back ur reputation will go worse. U can be idolized and kill people in towns and more more blablabla
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Creep

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Re: Low Reps Get Shot on Sight
« Reply #5 on: March 22, 2012, 05:18:26 am »

I just realized that NCR ...

.... For example, that Leela thief has at least three thief alts... as soon as she dies, she logs onto the next one and then the next one, so bad reputation doesn't affect alters.

Leela's alright by my count. I just started my first character yesterday and (in hub) she was the first player i saw. I have only played fallout 1-2 so i freaked when i saw the stealing animation and shot her. Needless to say the town guards ripped me to pieces, and she looted my corpse. I re-spawned and ran back to Hub and she found me, gave me all my stuff back, taught me all the controls that are different from fallout 2, and escorted me to junktown for a quest, and taught me the tag/arrow follow command. Awesome character.
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Re: Low Reps Get Shot on Sight
« Reply #6 on: April 17, 2012, 10:59:48 pm »

well if ya see her, tell her I want my 2,000 .45 Caliber bullets back.
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Lordus

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Re: Low Reps Get Shot on Sight
« Reply #7 on: April 17, 2012, 11:41:57 pm »

I posted it, but i will post it again. Everyone who use steal on you should lost his "guarded" status and you, as a victim of thief, should attack him and kill him. Its wasteland, there are no trials, its something like wild west. Take your personal revenge.
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Re: Low Reps Get Shot on Sight
« Reply #8 on: April 17, 2012, 11:45:31 pm »

I posted it, but i will post it again. Everyone who use steal on you should lost his "guarded" status and you, as a victim of thief, should attack him and kill him. Its wasteland, there are no trials, its something like wild west. Take your personal revenge.
I posted it, but I'll post it again. How your character can see a thief, if he succeed in stealing? That guy in skies (you) of course can see it, but your character not. That's why you can't attack him for no reason without being punished by guards, because your character and guards wouldn't magically discover that he's a thief.

Also, with your suggestion, what for to tag and raise and use steal skill then? It's better to use smg - more effective. Because with your steal skill - thief will be 100% dead, and owner of items sometimes will be able to return items. With smg - "thief" will be again 100% dead (no difference), but owner won't be able to return his possessions (trolling successful).
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Lordus

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Re: Low Reps Get Shot on Sight
« Reply #9 on: April 18, 2012, 12:08:26 am »

I posted it, but I'll post it again. How your character can see a thief, if he succeed in stealing? That guy in skies (you) of course can see it, but your character not. That's why you can't attack him for no reason without being punished by guards, because your character and guards wouldn't magically discover that he's a thief.

Also, with your suggestion, what for to tag and raise and use steal skill then? It's better to use smg - more effective. Because with your steal skill - thief will be 100% dead, and owner of items sometimes will be able to return items. With smg - "thief" will be again 100% dead (no difference), but owner won't be able to return his possessions (trolling successful).

 Ravenous. All the game mechanism should be balanced into state, when players are not annoyed and game offers various types of gameplay. Situation, when you, player, notice that you are stealed, but you cannot do nothing is annoying and for me, there was one consequence => dont visit "guarded" towns anymore, later i left the game. I can tell you a secret, this was not only my choice, but choice of all players that you cannot find in any guarded city.

 1) Whole concept of fonline should be based on passive character abilities (= SPECIAL + skills), which are more or less entertaining and difficult to level up. 2) But second part is active players aproach. Human abilities. Person who sits infront of monitor.

 Ad 1) Both abilities should not be replaced and mixed. Look on PvP. You want better char, with better weapons to have better chance to win => you need to level up drug build, that is not easy to level from beginning (absence of drugs, waiting on perk (weapon handling,...)) but the finish is better chance to win in PVP.

 Ad 2) But only better chance, not claim for victory. You have to learn how to play with critical sniper.. learn to hold the distance, to shoot enemy directly to eyes, so not form bad angle, learn how to not get into "short range trap" near buildings. Short range builds has the same.

 But your opponet should have chance to defend himself. Obviously, in post apocalyptic world is that more important.

 In PvP, it is simple, you can level up your char, gear him, learn how to play. But defense againts thiefs? It is based on obsolete, non working, pro trolling karma system, newbie victim is always killed by guards, because newbie dont know, that he cannot defend himself.

 And finnaly, my suggestion is not eliminating stealing, is it??? Thievs - and i mean HUMANS - would only need to actively play thiev role. He would need to steal when you cannot notice it (player) and/or then fast leave that place, hide behind buildings, store there their loot or just try to get away from "combat mode" and left that location for a while. => This is the same ad 2) what every PVP player do.

 At moment, when devs would realize this, suicide bombers, thiefs roleplay would be more challenging and less trolling and victims would not be as much frustrated as they are now. (Or were, because they left fonline or at least public guarded locations).

 P.S.: Also, with your suggestion, what for to tag and raise and use steal skill then?
Also, with your suggestion, what for to tag and raise and use steal skill then?

 It is the same like in PVP.. Their chance to rob victim is raised. But same like in PVP, chance to hit is not equal to chance to win your skirmish.
« Last Edit: April 18, 2012, 12:14:48 am by Lordus »
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runboy93

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Re: Low Reps Get Shot on Sight
« Reply #10 on: April 20, 2012, 08:22:22 am »

-1k rep should be enough to killed in town by guards (Now it's something like -1500)
Trolls need punishment or they never learn (Of course they don't learn even after that, but still changes increased by 0.00000001% about they calm down)
This would increase trollburst alts though, but.. well this is FOnline 2238
Re: Low Reps Get Shot on Sight
« Reply #11 on: April 20, 2012, 03:07:33 pm »

at -1500 you are Vilified and shot on sight in town.

Should be like -750 or a little bit more.
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Perteks

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Re: Low Reps Get Shot on Sight
« Reply #12 on: April 20, 2012, 03:23:57 pm »

hell yes moar zombie npc
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Re: Low Reps Get Shot on Sight
« Reply #13 on: April 20, 2012, 05:55:32 pm »

im all for -rep for killing protected players in guarded towns
why there shouldnt be that feature?
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Killer Rabbit

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Re: Low Reps Get Shot on Sight
« Reply #14 on: April 20, 2012, 08:19:05 pm »

ok -750 but reinforced from ncr :D
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