Other > Suggestions

Turn Based Combat - Action Points

<< < (7/11) > >>

Rascal:
omg another topic from serries:

" ONOZ THEY KILLED ME - NERF IT! :( "

mrbrain30:

--- Quote from: Rascal on March 18, 2012, 05:51:31 PM ---omg another topic from serries:

" ONOZ THEY KILLED ME - NERF IT! :( "

--- End quote ---

I don't know what you are talking about, I wasn't killed.

If you don't say something we can think about then please just don't post. I wrote it once, I want to enchant the turn based system, because there is more to the system.

yoz:

--- Quote from: mrbrain30 on March 18, 2012, 01:30:05 PM ---
@falloutdude, yoz

Maybe because big guns were always an OP thing in the fallout universe, think about FalloutTactics and all of the F series. It's not the AP system's fault, they are simply OP.

But just to clear something, 7AP to shoot a minigun -2AP from fast shoot If I'm correct. That means 5AP to shoot once, 10AP to shoot twice.

If My character happens to have 12 AP on default, it means I can shoot 2 times, and the 3rd would take my remaining 2AP. Next round starts me losing 3AP and there goes my 3rd shoot. I have 9 AP in the 2nd round. I shoot once, remains 4AP. Then my next shoot goes to the next round, -1AP from next round. 3RD round I have 11AP and I shoot once, then twice more and left with 1AP. There, you can only shoot 3 times in the 3rd round.

In total you shoot 7 times till your 3rd round ends. If you calculate it with the current system you can have 6 shoots till 3rd round.
So it means you gained 1, ONE plus shoot till 3 rounds.

(To simplify things just do this calculation -> 36/5=7 and 1 remains | contra the current system where you have 3 times 12, which means you will have 6 shoots and 3 times 2 remains.)

Over 10 rounds - 120/5=24 shoots | contra 12/5=2 and this ten times = 20 - In the long run you gain 4 shoots.

Please, reconsider.

--- End quote ---

With bonus rate of fire a bg burst takes 6 ap. I can make a char with 12ap that uses jet and gives me 14 ap total. Under your system I can burst 3 times in the first turn. I don't care how many total bursts in the fight you think I will have because nearly noone will survive the first fucking turn.

Big guns are not as overpowered under the current system, but will be nearly unsurvivable under yours. Yours will also allow for 3 headshots and 4 p90 bursts in one turn. All of these guns are OKinsh with the current system, but you want ALL of them reworked just to fit your wacky idea that noone is on board with? You have grown too attached to the idea. Let it go. The idea is not worth it.

mrbrain30:
"With bonus rate of fire a bg burst takes 6 ap. I can make a char with 12ap that uses jet and gives me 14 ap total. Under your system I can burst 3 times in the first turn. I don't care how many total bursts in the fight you think I will have because nearly noone will survive the first fucking turn."

"I can burst 3 times in the first turn."

"first turn"

Let's do this. Again.

You have 14 AP. One burst 6 AP as you said. You shoot twice. That makes it 14-12=2. Means in the first round you shoot twice, and you will shoot the so called 3rd in your second round.

Just to tell you everyone, in the first round there is no difference between the two system. There were no act in prev round, that's why it is the first round.

Krupniok:

--- Quote from: Rascal on March 18, 2012, 05:51:31 PM ---omg another topic from serries:

" ONOZ THEY KILLED ME - NERF IT! :( "

--- End quote ---

Perfect point Rascal, wanted to write sth like that ;d I don't understand how it's possible to write 3 pages of comments of replies to noob's whining.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version