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Turn Based Combat - Action Points

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mrbrain30:

Hi it's me again!

So, I was playing with a nice guy, levelling our characters and looting NPCs. Then I realized something. He shot 5 times in a round while I shot only once. He had some perks but that's beyond the point.

My problem is:

I have 8 AP.
When I shoot with my shotgun it costs me 5 AP. I have 3 AP left.
I don't want to move and I don't want to use those 3 AP for defense, but rather than that, I want to use them for shooting (but you can't because of the limitation of the Turn Based system). Now this is my idea:

I have only 3 AP left, so When I try to shoot again, the game first takes away my 3 left AP, pass to the next person (round), and when its my turn again, it will simply take away 2 more AP (that makes 3+2=5), and allows me to shoot on the very beggining of my second round. It blocks any other action from my part, I first have to take the shoot and then I will be left with 5 AP from my second round which I can use for the second (sum=third) shot (or whatever I want).

(If you don't have a target then the game simply takes you 2 AP and won't allow you to take that shoot. You continue your round.)

What I wrote is just a suggestion to what the problem is and what happend to me, mainly the loss of usefull AP.

BenKain:
Or you could just take livewire and start using those points to your advantage....

falloutdude:
or he could just make a real turn based build.... really who has 8 ap for a turn based build ??? 12-14 ap +bonus move is what you want/need

BenKain:
Yeah, about to say, my caravaneer crafter has ten attack ap and four move. Your doing something wrongz...

blahblah:
Fast shot, bonus rate of fire, jet, 10 AG. That's -2 AP per shot and +2 AP for a total of 4 shotgun shells per turn. You can't shoot shotgun 5 times.

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