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Turn Based Combat - Action Points

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Hects Hakal:
@Blahblah he didnt say that his frieand used shotgun

Perteks:

--- Quote from: BenKain on March 16, 2012, 11:23:18 PM ---Yeah, about to say, my caravaneer crafter has ten attack ap and four move. Your doing something wrongz...

--- End quote ---

I though there is only one action move perk :P

mrbrain30:
@falloutdude

You say turn based build, but It's not too good If you have to build a character just for to gain advantage in turn based combat. You see, those who build a "normal" character, they for one don't have a lot of action going on in their turn, but also the system doesn't allow them to use that little plus that they still have. Speaking of my 3 left AP that is my only little plus, and it goes to waste, because I don't have two more point to shoot (or in some case 1). When I realized the case, it hit me how primitive the system is.

Erm, no. My real point was that the system is somewhat old. It needs to be enchanted. Well, for the better I think.
And It would be closer to Real Time combat If you think about it. Because In RTc you don't wait for your AP to go back to 8 or 10 or 12, but you shoot in the moment it reaches 4,5,6 which is necessary for you to shoot. This is what this change would represent, the moment inbetween your two rounds.


Hects Hakal:
Normal builds are for noobs-you have to have uber perfect alt for everything if you want to do something

falloutdude:

--- Quote from: mrbrain30 on March 17, 2012, 12:13:07 PM ---@falloutdude

You say turn based build, but It's not too good If you have to build a character just for to gain advantage in turn based combat. You see, those who build a "normal" character, they for one don't have a lot of action going on in their turn, but also the system doesn't allow them to use that little plus that they still have. Speaking of my 3 left AP that is my only little plus, and it goes to waste, because I don't have two more point to shoot (or in some case 1). When I realized the case, it hit me how primitive the system is.

Erm, no. My real point was that the system is somewhat old. It needs to be enchanted. Well, for the better I think.
And It would be closer to Real Time combat If you think about it. Because In RTc you don't wait for your AP to go back to 8 or 10 or 12, but you shoot in the moment it reaches 4,5,6 which is necessary for you to shoot. This is what this change would represent, the moment inbetween your two rounds.




--- End quote ---

no system is good as it is. if you cant make proper build thats your fault and only yours. really everyone knows that 8 ap in tb is useless 12 at the least  if you want a good tb build give yoz a pm he will give you good tips. also dont compare rt to tb. tb is supposed to be slow and have to think ahead not just shoot which is why tb builds are made so proper planning in tb combat can be made. also that ap you have left is not useless use it move it does not allways need to be used for fireing. 
you say this momment between turns. you really dont get the whole point of tb do you? there is no momment between turns ITS NOT RT. the whole point of tb is that you get your turn (no momment between here) and the other person gets there turn you should not get another chance to fire between then because you did not make a good build. tb are the most easy of all builds to make and if you cant make a good one so you can fire twice then ask for help.

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