Other > Suggestions
Turn Based Combat - Action Points
Jotisz:
Bonus rate of fire sorry missed it out I always take it so I sometimes even forget to mention it. It makes attacks cost -1 AP.
Without bonus rate I could use 10mm smg which needs 5 ap for burst.
codave:
OP, I know what you meant, it just reminded me of something I had floating around in my head, which is what I posted.
@ Yoz, other folks.
Yeah, it would be crazy. I also never said you'd like it, just that I thought it might be interesting. In fact I would probably hate it as well. It doesn't exactly have to work like that, though. It could be something similar, but with less AP's stacking or rolling over, etc. Possibly up to a max of 12 AP, and not if you skip your turn with full AP, you have to have fired at least once, etc.
mrbrain30:
--- Quote from: Jotisz on March 18, 2012, 02:54:43 PM ---Bonus rate of fire sorry missed it out I always take it so I sometimes even forget to mention it. It makes attacks cost -1 AP.
Without bonus rate I could use 10mm smg which needs 5 ap for burst.
--- End quote ---
Okay, then let's see. 10mm smg burst takes 5AP by default. With the "bonus rate of fire" perk it costs -1AP. That makes it 4AP to burst.
Then let's say you have 11 AP as you mentioned before, and it's your first round.
You shoot twice, that makes 8 AP, and you are left with 3 AP. You want to shoot a 3rd time, which you will in the next round.
My turn, I make my move and do something, not relevant.
Your second turn, and you star with your 3rd shoot - after which you will be left with 10 AP. Now you have 10 AP and you can shoot twice.
Your point was that you will have an advantage over me in your first round, which is not true.
If you calculate you will have 27 shoots over 10 round while now you could only have 20. And most important don't forget that everyone will have the same advatage of using their APs up to the maximum.
mrbrain30:
--- Quote from: codave on March 18, 2012, 03:13:16 PM ---OP, I know what you meant, it just reminded me of something I had floating around in my head, which is what I posted.
@ Yoz, other folks.
Yeah, it would be crazy. I also never said you'd like it, just that I thought it might be interesting. In fact I would probably hate it as well. It doesn't exactly have to work like that, though. It could be something similar, but with less AP's stacking or rolling over, etc. Possibly up to a max of 12 AP, and not if you skip your turn with full AP, you have to have fired at least once, etc.
--- End quote ---
No no no no no.
No AP's stacking or rolling over. Nothing like that. No stacking up till 12 AP. No.
Read my post again and think like it would be a motion. My point was all along to have the rounds connected. Think it over again, maybe it's hard to see first but please try.
Jotisz:
Ok it may be strange but from the previous ones I got the impression that I can use up ap from my next turn to finish my current one.
Well then another one lets say I do what I said my next turn should start with an attack but you moved out of my sight. What will happen then?
I don't wanna argue but I don't think it will work nor that it would be good.
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