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Author Topic: Is it normal? (footlockers problem)  (Read 5441 times)

Marko

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Re: Is it normal? (footlockers problem)
« Reply #30 on: March 14, 2012, 02:32:50 am »

UPDATE! I am still early in collecting new data but so far it looks strong:

It is MUCH better to hunt them with a non-Treasure Hunter character. I switched to an alternate Luck 10 guy and i am finding lockers 11 times out of 36 and 8 opened, and 2 blueprints found. This is much better than the numbers i posted earlier when hunting with a Luck 10 Lockpick 300 guy with Treasure Hunter.

Also, i know this will be hard for some of you to take because i know it has been said that Treasure Hunter perk only applies to caps found, but i am now very certain this is not true. It seems when i find lockers with a non-TR guy, i find miniguns and laser rifles in there! Not just leather jackets and radios.

The only thing i changed was character. Still hunting the same zone as before, and no client update or program patch detected.

Observations
Do NOT get Treasure Hunter perk yet (old news)
Hunt lockers with a non-Treasure Hunter character for better yields
Better yields applies to gear and caps both
Locker contents are generated when encounter is found, not when locker is opened
« Last Edit: March 14, 2012, 03:21:49 am by Marko »
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Re: Is it normal? (footlockers problem)
« Reply #31 on: March 14, 2012, 10:56:25 am »


Locker contents are generated when encounter is found, not when locker is opened
how can  u know this one?
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Michaelh139

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Re: Is it normal? (footlockers problem)
« Reply #32 on: March 14, 2012, 11:35:01 am »

how can  u know this one?
I find it unlikely it could be any other way anyways, but he could've  gotten a GM to check it.
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Swarm

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Re: Is it normal? (footlockers problem)
« Reply #33 on: March 14, 2012, 01:42:06 pm »

Yes its like the ye old chicken or the egg question, does the loot spawn when you enter the encounter or does it randomly generate when the locker opens hmmmm! GEE MIND BOGGLING!

Actually I am curious as to how much luck factors into this, has anybody done a 1 luck lock picker and 10 luck lock picker and compared? It would be useful to know, doing high agility high perception sacrifces endurance to tank all the land minds...

If its possible to do a 1 luck locker picker and it has no effect it would be a good strategy to make a max hp lock picker and bring some stimpacks to blow up the mines.

But the issue at heart yes treasure hunter does not work correctly, this is nothing new but for anybody who reads these things that is new and hasn't heard this from other players or on irc yes do not take the perk until there is some update that confirms that it has been fixed or changed.
« Last Edit: March 14, 2012, 01:45:59 pm by Swarm »
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Marko

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Re: Is it normal? (footlockers problem)
« Reply #34 on: March 14, 2012, 05:09:24 pm »

I called it an "observation" so you're right to question it. I cannot know it without looking directly at the code. I did not have anyone check the code - i cannot do that - i don't know anyone on the team.

All i have on this is my data that i collect the long, slow way by playing the game and altering one variable at a time. Even then, to do this kind of thing right, it takes hundreds (if not thousands) of trials to get truly reliable conclusions. That's why i led in with "I am still early in collecting new data but..."

UPDATE to yesterday's data, same area
106 encounters, 30 lockers found, 20 opened, 2 blueprints, 3 bear traps, 1 landmines, 3 cars, 0 FCC.
Hunter: Luck 10, NO Treasure perk
Opener of lockers: Luck 10, Agility 9, Perception 9, Skill 300, uses picks, with Treasure perk.
« Last Edit: March 14, 2012, 11:59:15 pm by Marko »
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Re: Is it normal? (footlockers problem)
« Reply #35 on: March 14, 2012, 05:34:24 pm »

I find it unlikely it could be any other way anyways, but he could've  gotten a GM to check it.

So with treasure hunter you find all stackable items by 1 quantity most of the time , without it you will find multiple quantities of stackable items , find encounter without TH and open it with a character who has TH , you will get stackable items in multiple quantities ... then if you think really hard it tells us something :)

« Last Edit: March 14, 2012, 05:48:32 pm by T-888 »
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Re: Is it normal? (footlockers problem)
« Reply #36 on: March 14, 2012, 05:52:53 pm »

I opened Unlockpickable chest with Voland and we found only 1 junk and 1 caps, so spawn items in lockers are random...
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Re: Is it normal? (footlockers problem)
« Reply #37 on: March 14, 2012, 06:21:50 pm »

.... you found that encounter with a character that has Treasure hunter , it doesn't matter who opens it in that case or what locker is it.

Voland has checked that more than once , we all have our buthurt that those unlockpickable lockers have some major items , but those lockers are just with a ridiculous lockpick difficulty level. Nothing more , nothing less.
« Last Edit: March 14, 2012, 06:24:11 pm by T-888 »
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avv

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Re: Is it normal? (footlockers problem)
« Reply #38 on: March 15, 2012, 09:39:12 am »

On top of all what's been said: the method used to find blueprints supports dual logging enormously. The more windows you can open to roam worldmap, the higher chance you have to find boxes and blueprints. If you search with 4 chars at the same time, you will find blueprints 4 times faster than a guy who uses one window. This needs to go.
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Johnnybravo

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Re: Is it normal? (footlockers problem)
« Reply #39 on: March 15, 2012, 01:25:20 pm »

how can  u know this one?
Like in patch notes, where they stated that lockers which would be without any loot will not spawn anymore.
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Swarm

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Re: Is it normal? (footlockers problem)
« Reply #40 on: March 15, 2012, 01:57:34 pm »

On top of all what's been said: the method used to find blueprints supports dual logging enormously. The more windows you can open to roam worldmap, the higher chance you have to find boxes and blueprints. If you search with 4 chars at the same time, you will find blueprints 4 times faster than a guy who uses one window. This needs to go.

I think its good feature but make it less time consuming by fixing the treasure finder perk.
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avv

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Re: Is it normal? (footlockers problem)
« Reply #41 on: March 15, 2012, 04:54:06 pm »

I think its good feature but make it less time consuming by fixing the treasure finder perk.

How can you say that if it directly supports cheating? Open more windows = find more chests.
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Aricvomit

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Re: Is it normal? (footlockers problem)
« Reply #42 on: March 15, 2012, 05:10:09 pm »

open more windwos get busted, if someone wants to cheat that bad fuck it, let them. theyll eventually get caught and lose the chrs that they do that shit with. sure they can make new ones, sure it wont stop proxy abuse, but you know whaT??? it doesnt matter, its a fucking game and assholes will always find a way to abuse it. but really? opening multiple windows to find treasure is hectic at the very best, managing that much shit while avoiding pks and encounters? sounds a little to complicated for your average cheater. a smart guy would just set up a bp buying auction and kill whoevers dumb enough to show up, as evidenced by the people who pulled it off (antypk)
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avv

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Re: Is it normal? (footlockers problem)
« Reply #43 on: March 15, 2012, 05:53:27 pm »

open more windwos get busted, if someone wants to cheat that bad fuck it, let them. theyll eventually get caught and lose the chrs that they do that shit with. sure they can make new ones, sure it wont stop proxy abuse, but you know whaT??? it doesnt matter, its a fucking game and assholes will always find a way to abuse it.

Well, dual logging was allowed if you don't fuck over other players so it's not really a cheat, just a loophole. If I was hotshot bp searcher, I sure as hell would use multiple windows with proxy if there was a danger of ban. The ammount of time spent on finding blueprints is so incredible that you'd do anything to shorten it. Even if the chance to find blueprints was increased it wouldn't help. Faster is faster, that's how powergamer sees it. Don't tempt players to cheat, make solid features that can keep players interested and busy with one character at a time.

Quote
but really? opening multiple windows to find treasure is hectic at the very best, managing that much shit while avoiding pks and encounters?

Use sneakers. Mobs won't attack them instantly if you're busy with another window. You can level a sneaker capable of this work in few hours. To avoid pks, don't go where they are (boneyard). Blueprint hunting is mostly clicking on wm screen and checking out encounters.
Players want to keep busy, that's why they open more windows, either of fonline, irc or internet. So that also answers the question "Why is avv always at #2238?".
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JovankaB

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Re: Is it normal? (footlockers problem)
« Reply #44 on: March 15, 2012, 06:09:31 pm »

Quote
I sure as hell would use multiple windows with proxy if there was a danger of ban

Eh. Proxies are easier to find than players think. It doesn't protect you from ban, but it puts you in danger of permaban.
This week one proxy dual logger got permaban already and it was the first time I was checking it.

« Last Edit: March 15, 2012, 06:13:58 pm by JovankaB »
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