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Author Topic: Is it normal? (footlockers problem)  (Read 5662 times)

Kyle

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Is it normal? (footlockers problem)
« on: March 11, 2012, 10:06:15 am »

Hello everybody.

I'd like to hear your opinion on this situation. I do not know, if it is common or same for the rest of the wastelanders trying to survive in this world, but I find pretty difficult to find footlockers in the urban encounters. Even if I find one I mostly cannot open it (lockpick 175 + lockpickers) and if I manage to open it (hallelujah) there is nothing valuable inside (treasure hunter just for fun?). I mean, is one cap or some junk worth of searching those crap footlockers in meaning, that someday (week,month,year), there will appear some usefull blueprint?

Thank you.  ::)
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Re: Is it normal? (footlockers problem)
« Reply #1 on: March 11, 2012, 10:49:45 am »

As i heard, its common. Keep in mind, that according to devs, even if you have 300% skill, and lockpicks, you still CAN'T open some lockers.

Welcome to my wrold. the world of annoying features.
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Kyle

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Re: Is it normal? (footlockers problem)
« Reply #2 on: March 11, 2012, 11:09:49 am »

I'm glad I'm the not only one in this world,unfortunately... So from today, I give up finding blueprints, it's getting on my nerves...
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Re: Is it normal? (footlockers problem)
« Reply #3 on: March 11, 2012, 02:00:09 pm »

Also, treasure hunter is bugged and makes you find 1 caps instead of 200-300.
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<Izual> Let's crash server
Re: Is it normal? (footlockers problem)
« Reply #4 on: March 11, 2012, 02:15:11 pm »

lvl up to 300 % of skill, not often but sometimes i got lockers not to unlock, sometimes i try few times to open it.

Kyle

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Re: Is it normal? (footlockers problem)
« Reply #5 on: March 11, 2012, 02:39:47 pm »

I've got a feeling,that everything in this game which should help you is against you :D
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Re: Is it normal? (footlockers problem)
« Reply #6 on: March 11, 2012, 05:24:36 pm »

I've got a feeling,that everything in this game which should help you is against you :D
No kidding. I could swear the RadAway I took radiated my character more.
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<Izual> Let's crash server
Re: Is it normal? (footlockers problem)
« Reply #7 on: March 11, 2012, 05:37:14 pm »

Treasure Hunter must have been implemented on opposite day. 

I feel your pain, OP.  I'll look for 20 minutes and not find a single encounter with a locker, out of dozens.  Then I'll find a small handful of lockers.  Some are unable to be opened, leaving me with about 4 an hour that I can actually open and retrieve the contents from.

I've said it before, and I still believe that this is a bad choice of game features.  Here's to hoping it changes, but I'm done worrying about it myself.
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Lordus

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Re: Is it normal? (footlockers problem)
« Reply #8 on: March 11, 2012, 06:24:56 pm »

Even if I find one I mostly cannot open it and if I manage to open it (hallelujah) there is nothing valuable inside.

 This should be a subtitle for whole 2238 :)
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So long and THANKS for all the fish!

avv

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Re: Is it normal? (footlockers problem)
« Reply #9 on: March 11, 2012, 07:20:55 pm »

I've been doing some bp finding lately (soon a month in row) and would like to say few comments about the whole subject.

It seems blueprints are divided into rare and common.

It seems treasure hunter doesn't work.

Finding blueprints is demotivating grind. I personally do it in one window, and do other stuff in second window when I can't find any encounters or wait for lockpick cooldown. In addition I try to entertain myself by having irc and internet browser open aswell. Chest hunting is totally not something that keeps you excited all the time and you want to play it in fullscreen.

However it appears that not everyone is willing to do that so there are those who have the patience to grind blueprints and those who don't. This creates a scenario where blueprints are actually valuable merchandice. Also it is very exciting to find a new blueprint.
But in the end what will happen is that those who like to find blueprints will find what they need and quit the whole thing. Once I find ca, ca helmet and metalmkii helmet BPs, I'm out. Maybe some others will keep doing it because for example ca set blueprints are extremely valuable, except for those who already have them.
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Re: Is it normal? (footlockers problem)
« Reply #10 on: March 11, 2012, 07:27:58 pm »

I think they should ease up the chance to find high tier blueprints , their so many after all. Less grind is always appreciated , some blueprints are so rare that finding them you will quit automatically and that's it , i'm so tired of this blueprint farm that i don't even bother to sell them anymore i don't want to see a chest anymore.
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avv

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Re: Is it normal? (footlockers problem)
« Reply #11 on: March 11, 2012, 07:49:11 pm »

I think they should ease up the chance to find high tier blueprints , their so many after all. Less grind is always appreciated , some blueprints are so rare that finding them you will quit automatically and that's it , i'm so tired of this blueprint farm that i don't even bother to sell them anymore i don't want to see a chest anymore.

It's cool they are rare because it provides us with things we can sell. Blueprints are honestly stuff people want to buy, it would be sad if anyone could just go and search some encounters and get the best ones. What's the point in that case. It's good that we have a "haves and don't haves" situation. It's cool that players specialize into something.
Some people will always have such attitude that they want everything now and don't want to deal with other players. Should we listen to them?
What should be done is to make bp searching fun. It can be time consuming as long as it's fun. This can be done with solid mechanics and good features.

For example a quest where you have to penetrate a vault filled with monsters and other dangers. It has several levels and the deepest ones are the most challenging but also have guaranteed chance to find one of the best blueprints. You go there alone and if you die, it's game over. Otherwise people will abuse the shit out of it.
As a tradeoff to guaranteed chance to find them, blueprints should have expiration time to increase the longevity of the feature. Blueprint could have for example 30 uses and then it expires. How does that make any sense? It doesn't, but that makes people want to have more blueprints all the time.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Is it normal? (footlockers problem)
« Reply #12 on: March 11, 2012, 07:55:41 pm »

what about creating 0.1% chance that you find a blueprint on casual rider

that would eliminate boring grind and having to create lockpick alt
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dlaczego muzyka black metalowa jest szybka?  bo gdy sie czlowiek spieszy to sie diabel cieszy :)
Re: Is it normal? (footlockers problem)
« Reply #13 on: March 11, 2012, 08:12:02 pm »

...

I agree with you , but ...

by high tier i meant only CA blueprints , improved flamer , their rare as fuck it's either you find it or you never have it. If someone finds those blueprints only an insane player will keep farming them more , to find a duplicate ... i'm not delusional.
« Last Edit: March 11, 2012, 08:16:44 pm by T-888 »
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Re: Is it normal? (footlockers problem)
« Reply #14 on: March 11, 2012, 08:25:07 pm »

I have a great Idea, since they do everything to kill this game off, why dont they make people use up bp when they craft an item ? every time u craft a ca u need the ore and a BP that is wasted.  8)
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