Other > General Game Discussion
Is it normal? (footlockers problem)
Marko:
UPDATE! I am still early in collecting new data but so far it looks strong:
It is MUCH better to hunt them with a non-Treasure Hunter character. I switched to an alternate Luck 10 guy and i am finding lockers 11 times out of 36 and 8 opened, and 2 blueprints found. This is much better than the numbers i posted earlier when hunting with a Luck 10 Lockpick 300 guy with Treasure Hunter.
Also, i know this will be hard for some of you to take because i know it has been said that Treasure Hunter perk only applies to caps found, but i am now very certain this is not true. It seems when i find lockers with a non-TR guy, i find miniguns and laser rifles in there! Not just leather jackets and radios.
The only thing i changed was character. Still hunting the same zone as before, and no client update or program patch detected.
Observations
Do NOT get Treasure Hunter perk yet (old news)
Hunt lockers with a non-Treasure Hunter character for better yields
Better yields applies to gear and caps both
Locker contents are generated when encounter is found, not when locker is opened
Killy:
--- Quote from: Marko on March 14, 2012, 02:32:50 AM ---
Locker contents are generated when encounter is found, not when locker is opened
--- End quote ---
how can u know this one?
Michaelh139:
--- Quote from: Killy on March 14, 2012, 10:56:25 AM ---how can u know this one?
--- End quote ---
I find it unlikely it could be any other way anyways, but he could've gotten a GM to check it.
Swarm:
Yes its like the ye old chicken or the egg question, does the loot spawn when you enter the encounter or does it randomly generate when the locker opens hmmmm! GEE MIND BOGGLING!
Actually I am curious as to how much luck factors into this, has anybody done a 1 luck lock picker and 10 luck lock picker and compared? It would be useful to know, doing high agility high perception sacrifces endurance to tank all the land minds...
If its possible to do a 1 luck locker picker and it has no effect it would be a good strategy to make a max hp lock picker and bring some stimpacks to blow up the mines.
But the issue at heart yes treasure hunter does not work correctly, this is nothing new but for anybody who reads these things that is new and hasn't heard this from other players or on irc yes do not take the perk until there is some update that confirms that it has been fixed or changed.
Marko:
I called it an "observation" so you're right to question it. I cannot know it without looking directly at the code. I did not have anyone check the code - i cannot do that - i don't know anyone on the team.
All i have on this is my data that i collect the long, slow way by playing the game and altering one variable at a time. Even then, to do this kind of thing right, it takes hundreds (if not thousands) of trials to get truly reliable conclusions. That's why i led in with "I am still early in collecting new data but..."
UPDATE to yesterday's data, same area
106 encounters, 30 lockers found, 20 opened, 2 blueprints, 3 bear traps, 1 landmines, 3 cars, 0 FCC.
Hunter: Luck 10, NO Treasure perk
Opener of lockers: Luck 10, Agility 9, Perception 9, Skill 300, uses picks, with Treasure perk.
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