Other > General Game Discussion

Is it normal? (footlockers problem)

<< < (6/11) > >>

Marko:
Actually if the devs could double the rarity of finding BP to 1% instead of 2%, it might help. Because then more people would go mess around in Reno or whatever and let players like me get an economic foothold on the entire map.

Oh and i tried using a lighter to set my blueprints on fire. It didn't work. What's up with that?

avv:

--- Quote from: Marko on March 13, 2012, 02:10:58 AM ---Actually if the devs could double the rarity of finding BP to 1% instead of 2%, it might help.
--- End quote ---

That would mean that those who seek ca bp for month, "only" have to seek for it for 15 days + the time it takes to level a lockpicker.

JovankaB:
I remade my doctor as doctor-lockpicker because blueprints appeared in game and it was impossible
to get most of them otherwise. I tried to hunt for some doctor blueprints. It took me 2-3 hours to
notice it doesn't make sense. Never tried again.

I pity people who waste a month of their real life to be able to craft some silly armor in a computer game...

Now, to devs...

Game progression based on random chance and boring repetitive tasks is not good IMHO.
I understand there were supposed to be some quests to get BPs. I understand making them takes time.

But if you put on server unfinished feature, when the only part that is ready is boring, does it make sense?
Why not wait until it's actually playable? Or at least boost the chance to get BPs for the time being?

It's similar with flares (sigh). Their only function was aesthetics.
You added timer because they are supposed to have some other function. But it's not implemented.
So basically you took away the only nice function this item had and gave nothing in return.
Why not simply leave them without timer until you add some real function to them?
I try to understand the logic behind these decisions, but for me it makes no sense.

I could go on. Crafting recipes. There are new recipes, cool. But you didn't implement ways to get the
required materials. It takes time, I understand. But then what's the point of putting on public server
the new crafting recipes in the first place? This I can't understand.
Players go through horror to get BPs and then they learn that they can't even use them.
Why not simply use the materials that can be obtained in game, for the time being?

DocAN.:
Wasteland is HARSH !!!

codave:
The lockers suck.

We need at least 1 more way to obtain blueprints, or raise the chance of finding them... something.

Hunting footlockers for the 5 prints I need waste over half my time in this game.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version