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Author Topic: Wipe out MFC, SEC, 5mm AP, explosive rockets.  (Read 9188 times)

Nice_Boat

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Re: Wipe out MFC, SEC, 5mm AP, explosive rockets.
« Reply #60 on: March 09, 2012, 09:00:36 pm »

I have never player Quake 3, so I'd honestly like you to explain this statement.
Well, roleplaying is a style of play, not a quality of the system itself. To roleplay you actually don't need anything more than a text chat, but that doesn't mean roleplaying will work in every setting. To roleplay, you need a limited group of people who agree on a set of accepted behaviours - which is impossible on 2238 because the nature of the game is open. Therefore it's the equivalent of trying to run a DnD session in a pub with a bunch of drunken chavs who don't even know who the fuck you are. You end up getting frustrated and/or losing a few teeth in the process. That's why I said that Q3 is almost on the same level as 2238 - you can try roleplaying if you're stubborn enough, but you won't be having a good time and people will generally mess with you in ways you don't want. The only way around that is making the access to the server restricted and keeping people who metagame or do out of character things out, just like you would do when selecting people to play pnp rpg with.

However, PvPers/metagamers whine a lot too! Because farming is not as easy as before, because there are no detonator parts, because of a lot of different reasons. And when Solar said "TC, let's flesh this out", the result was a long thread full of trolling and many "current system sucks, let's go back to x sessions ago". It seems making a good PvP/strategy server requires scrapping a great part of the project or at least going back quite a lot of steps...
Scrapping what exactly? It's all about adjustments - adjusting the endgame economic game for it to require less grind and balancing weapons and stats (already done) and TC (pending). The problem here is that I remember TC being altered with stuff like parley to cater for the minority who wants to roleplay everywhere despite the fact it's just hopeless here unless you're running a small community with events in your outpost or stuff like that. The problem here is that even if the devs removed TC, you guys would still be getting trolled/PKed etc, unless the devs started to somehow enforce 1char/person rule and adjusted the game mechanics (which basically force you to treat characters as units rather than, well, characters) to facilitate that.

But that's not the dev's or the game's fault, it's the metagamers', who don't want to have fun but to dominate. If metagamers knew they could instantly win their next TC fight by clicking on a specific rock in Junktown mine 6000000500004 times, they'd do it. And complain about it at the same time.
But it is the game's fault, if it's designed so that metagamers are the most successful players, than it simply makes metagaming the proper way to play it - it's game theory 101. If, as you say, the game made you win the next TC fight by clicking on a specific rock in Junktown mine 6000000500004 times, than clicking on a specific rock in Junktown mine 6000000500004 times would be the proper way to win at it which in turn would make it a pretty terrible game.

Uhm, Quake 3 again, sorry. Anyway, I understand the game should be "dangerous", but a great swarm or proxy army full of powerful items doesn't look like "Fallouty danger".
Well, as I've said, the problem is 2238 can't be "Fallouty" without going through a total redesign making using great swarms or proxy armies full of powerful items a non-viable way of playing it. It's just a mmo strategy game with Fallout coating.

No, it's because PvPer's gamestyle makes it almost impossible to RP, so there's no real point in discussin RP when you don't have many possibilities in it.
Exactly. And there isn't many possibilities, because the game punishes you for RPing (you die a lot) and encourages meta- and power- gaming by design. It's just made that way, it's not the fault of the playerbase. If the devs didn't want it ending up like that, than they messed something up because that's exactly the way it is.

How? roleplaying a town mayor or a biologist studying the Wanamingos or a town guard with a crappy Assault Rifle is a military operation?
It becomes a military operation the moment you decide to secure a TC town. The thing is roleplaying a town major and a biologist and carrying assault rifles isn't the way to secure a TC town, so the fall of this project was only natural. Again - blame the design, not the players.

How exactly does that "schizophrenia" harm your strategy gamestyle?
It means that features like parley get implemented and the endgame economy keeps suffering because of those survivalist delusions. Nobody with a bunch of 24 lvl chars is trying to survive, they're fighting for control of the towns because the game is set up that way - on the other hand, the economic part of the game which is supposed to facilitate this fighting seems to be geared more for this virtually nonexistent RPG aspect. It's just bad and it's a screaming shame the devs can't decide whether to go for the pure RPG or pure strategy/teamplay genre. I'd be happy either way but them trying to do both at once is just horribad.

Pretty much sounds just like what I said, metagaming harms roleplaying, and not the other way round. I think it was avv who said that "PKing is metagaming", because you know the game design makes it safer to PK everyone. Metagaming can't be fully controlled, players "should" try to stick to Fallout instead, but it seems the only thing they liked in Fallout was the graphics.

I understand metagaming gives you a lot of advantages, but this is a game, not real life. I fail to understand why players can't just enjoy the wonderful thing FOnline actually is, by sharing a common space with other Fallout fans.
Once again - the game gives you feedback when you do something "good" (you gain stuff) and when you do something "bad" (you die and lose stuff). The vast majority of people wants to "win", and if "winning" means metagaming and PKing and whatnot, than metagaming and PKing it is. It really is that simple.

I see most people shit on new quests and "content", see quests just as a way to get their first caps or xp, and even exploit them for a base. They pay a lot more attention to new/reworked perks, traits, builds in general. 2238 players tend to not care about the "survival" part, they just see it as the annoying part you must go through before you can join "real" PvP. (I understand you just said this game must not scrap this part and I'm glad you think that - I am talking about a general tendency, not about you).
That's another problem - those quests are so weak in terms of rewards out of fear of causing imbalance in the endgame that they're mostly worthless for players who want to use them to learn the game and they basically give you no knowledge of how to play the game to "win". They're just hanging there, mostly neglected, without any real connection with other gameplay mechanics. About the only quest that is somewhat good is the Metzger suitcase one, because it gives you a nice XP reward and it teaches you to move around unprotected towns without your teammates without getting your ass blown off. The problem is you can only try it once, which in turn makes most new players fail it which is bad because they have the most to gain in trying to do it multiple times (they die = they learn and have to try a different approach). See what I'm getting at?

They see victory in TC/PvP as a goal they must reach. Everything that lies between them and that goal should be done as quickly and efficiently as possible, even if it means doing boring activities. Unless there's some pretty big cultural difference going on here, I don't think this is how "entertainment" and "fun" works. I connect to FOnline looking for fun and entertainment, but I usually have problems playing the game the way I want because there's people who act like FOnline was their work or at least some kind of chore. These people are usually complaining about game features, balance, nerfed/op'ed stuff, etc. I personally don't feel I *really* need any technical change in the game at all.
Well, those people treat it as a competitive game and they want to win and to have a fair, entertaining contest. In winning such contest they find fun and entertainment - and they complain about lack of balance or some stuff being a chore, because it ultimately makes them enjoy it less. They're complaining about specifics (ie. "this car should have a more powerful engine"),  while you're complaining about the general design (ie. "I don't want a car, I want a goddamn horse").
« Last Edit: March 09, 2012, 09:06:40 pm by Nice_Boat »
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Re: Wipe out MFC, SEC, 5mm AP, explosive rockets.
« Reply #61 on: March 09, 2012, 09:16:45 pm »

I just hope no GM or dev reads this discussion for their own sanity.
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Eternauta

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Re: Wipe out MFC, SEC, 5mm AP, explosive rockets.
« Reply #62 on: March 10, 2012, 12:51:55 am »

Well, roleplaying is a style of play, not a quality of the system itself. To roleplay you actually don't need anything more than a text chat, but that doesn't mean roleplaying will work in every setting. To roleplay, you need a limited group of people who agree on a set of accepted behaviours - which is impossible on 2238 because the nature of the game is open.

In a way, what you say is not false, but Quake is a FPS while FOnline allows players to develop characters with different skills and characteristics, etc.

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Therefore it's the equivalent of trying to run a DnD session in a pub with a bunch of drunken chavs who don't even know who the fuck you are. You end up getting frustrated and/or losing a few teeth in the process. That's why I said that Q3 is almost on the same level as 2238...

However, FOnline:2238 is an online version of Fallout, which is a RPG. No one said "this is RP server" like in Wasteland 2155 for example, but it comes from a RPG game and no one said "this is PvP/strategy server" either.

So the point is, 2238 is not a bar and is not Quake. It's "Fallout Online", and since Fallout was RPG, I don't get why people play it as an strategy game, or PvP battleground. Features encourage that? Yeah, but not so much. There is TC, all right, but maintaining the economical infraestructure your gang needs to be really active in TC demands too much time spent in boring activities. And to start that infraestructure (first base), some players abused a quest. This makes me think there's something wrong with playing 2238 *entirely* as a Fallout Age of Empire.

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Scrapping what exactly? It's all about adjustments...

For example influence, and if Solar had not mentioned it on his post, that "TC quest" system he wanted to implement. They took out relog timer, they implemented Silent Death and then nerfed it... Too much effort is wasted implementing and/or deleting PvP related stuff, or at least because of (usually high level, tier 3, faction) PvP. Of course, you can say "but it's still about adjustments", but the playerbase is never satisfied with adjustments, and there always is some problem because this or that feature clashes with how they wish to play... or their gamestyle totally ruins the features.

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But it is the game's fault, if it's designed so that metagamers are the most successful players, than it simply makes metagaming the proper way to play it - it's game theory 101. If, as you say, the game made you win the next TC fight by clicking on a specific rock in Junktown mine 6000000500004 times, than clicking on a specific rock in Junktown mine 6000000500004 times would be the proper way to win at it which in turn would make it a pretty terrible game.

Do we really disagree? Metagaming is always the best way to play and win, otherwise there would not be any metagaming going on. I don't think the "click the same rock 6000000500004 times" is that much of an exaggeration, because, as said, you can see metagamers complaining often. This makes FOnline a pretty terrible game to play that way.

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Well, as I've said, the problem is 2238 can't be "Fallouty" without going through a total redesign making using great swarms or proxy armies full of powerful items a non-viable way of playing it. It's just a mmo strategy game with Fallout coating.

Yet people get tired of swarms (both sides of the fight even though some wouldn't believe this), and both swarms and proxies makes your enemy rage (fuck SOT this, fuck SOT that). How much fun can you really get from a game (or should I say, a competitive part of a game) where your enemy rages and with a reason? Sounds a bit childish to me.
 
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Exactly. And there isn't many possibilities, because the game punishes you for RPing (you die a lot) and encourages meta- and power- gaming by design. It's just made that way, it's not the fault of the playerbase. If the devs didn't want it ending up like that, than they messed something up because that's exactly the way it is.

The game will always have flaws and metagaming will always be possible. Of course this games gives you quite some tools to play like that but as said, metagamers whine, and RPers whine because of metagamers. The game gives you the tools to troll other people or be ridiculously efficient to the point of boredom, but it doesn't really "force" you to play like that. I think it's like having a "have fun and maybe sometimes win" buttom and a "win often, but get bored" buttom, and people keep choosing the second option.

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It becomes a military operation the moment you decide to secure a TC town. The thing is roleplaying a town major and a biologist and carrying assault rifles isn't the way to secure a TC town, so the fall of this project was only natural. Again - blame the design, not the players.

Rather than that, people wanted to RP, but other people, PvPers, didn't want to sacrifice a town even though the project gave them an alternative way of playing by adding player-made content, so they destroyed it. And then some PvPers say "but I play like this because there's not much content!".

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It means that features like parley get implemented and the endgame economy keeps suffering because of those survivalist delusions. Nobody with a bunch of 24 lvl chars is trying to survive, they're fighting for control of the towns because the game is set up that way - on the other hand, the economic part of the game which is supposed to facilitate this fighting seems to be geared more for this virtually nonexistent RPG aspect. It's just bad and it's a screaming shame the devs can't decide whether to go for the pure RPG or pure strategy/teamplay genre. I'd be happy either way but them trying to do both at once is just horribad.

Are you saying that features that go against PvP/strategy gameplay and are instead "geared more for this virtually nonexistent RPG aspect" are implemented, while at the same time saying game mechanics support metagaming/PvP/strategy and punishes RP? Or did I misunderstand?

And yes, choosing a specific "genre" would make everything easier, but if this playerbase didn't have such a desire for pixelated glory and wealth, it'd go smoothly, I believe.

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Once again - the game gives you feedback when you do something "good" (you gain stuff) and when you do something "bad" (you die and lose stuff). The vast majority of people wants to "win", and if "winning" means metagaming and PKing and whatnot, than metagaming and PKing it is. It really is that simple.

Yet, people complain, get bored, leave...

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That's another problem - those quests are so weak in terms of rewards out of fear of causing imbalance in the endgame that they're mostly worthless for players who want to use them to learn the game and they basically give you no knowledge of how to play the game to "win". They're just hanging there, mostly neglected, without any real connection with other gameplay mechanics. About the only quest that is somewhat good is the Metzger suitcase one, because it gives you a nice XP reward and it teaches you to move around unprotected towns without your teammates without getting your ass blown off. The problem is you can only try it once, which in turn makes most new players fail it which is bad because they have the most to gain in trying to do it multiple times (they die = they learn and have to try a different approach). See what I'm getting at?

It's no surprised that quest are flawed when devs have to pay attention to a swarm of PvPers complaining about PvP stuff. This makes devs pay less attention to quests and similar stuff, which makes PvPers and players in general pay less attention to the existing quests and similar stuff. Vicious circle in which devs are not *the* guys to blame, imo.

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Well, those people treat it as a competitive game and they want to win and to have a fair, entertaining contest. In winning such contest they find fun and entertainment - and they complain about lack of balance or some stuff being a chore, because it ultimately makes them enjoy it less. They're complaining about specifics (ie. "this car should have a more powerful engine"),  while you're complaining about the general design (ie. "I don't want a car, I want a goddamn horse").

Except I don't complain about general design, because as said I never feel the game itself is not for me. You could say I don't like the general design of other servers such as Requiem (where you can open three windows or some shit like that) or Battleground (were you truly shouldn't exepct RP), but it's not the case in 2238.
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Re: Wipe out MFC, SEC, 5mm AP, explosive rockets.
« Reply #63 on: March 10, 2012, 01:44:21 am »

So what is your point after all this ? I just can't wrap my finger around it.

For example influence, and if Solar had not mentioned it on his post, that "TC quest" system he wanted to implement. They took out relog timer, they implemented Silent Death and then nerfed it... Too much effort is wasted implementing and/or deleting PvP related stuff..

I don't think it's PvP'er fault.

That is for developers to decide and reminder many of the players have been in denial why some things have been changed at all , like nobody asks to buff some lazer rifle. What solar does , buffs a lazer rifle then there is major whine on forum about how strong it is , then solar wastes time on arguing with them. Like now , solar wants to buff fineese , buff helmet protection , buff right between the eyes in the end if you do the math of all critical chance changes between all three buffed versions , pointless and it equals right between the eyes perk a must , all builds without that with a significant disadvantage.

Nobody asked for that ... no offense solar , this is your game and you develop it but i think your effort could be used much more efficiently , if you wouldn't listen to all whiners/trolls on forum that provides garbage feedback.

I'm not saying it's developer fault , if they like doing changes they want , their enjoying their hobby how can you judge that ?
« Last Edit: March 10, 2012, 01:47:45 am by T-888 »
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Nice_Boat

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Re: Wipe out MFC, SEC, 5mm AP, explosive rockets.
« Reply #64 on: March 10, 2012, 02:27:00 am »

However, FOnline:2238 is an online version of Fallout, which is a RPG. No one said "this is RP server" like in Wasteland 2155 for example, but it comes from a RPG game and no one said "this is PvP/strategy server" either.
Well, it started as a "faction mod", so the direction things would go was pretty obvious from day one. It's basically the fatal flaw of this game - everything created with roleplay in mind will ultimately fail because of the possibility to use alts for efficiency, no enforcement of any roleplaying standards and existence of TC.

So the point is, 2238 is not a bar and is not Quake. It's "Fallout Online", and since Fallout was RPG, I don't get why people play it as an strategy game, or PvP battleground. Features encourage that? Yeah, but not so much. There is TC, all right, but maintaining the economical infraestructure your gang needs to be really active in TC demands too much time spent in boring activities. And to start that infraestructure (first base), some players abused a quest. This makes me think there's something wrong with playing 2238 *entirely* as a Fallout Age of Empire.
Eh, this again. Yes, it's called Fallout, it takes from the Fallout setting but it's closer to Age of Empires than Fallout if you want to have your characters survive/kill other characters with less effort and let's just leave it at that.

For example influence, and if Solar had not mentioned it on his post, that "TC quest" system he wanted to implement. They took out relog timer, they implemented Silent Death and then nerfed it... Too much effort is wasted implementing and/or deleting PvP related stuff, or at least because of (usually high level, tier 3, faction) PvP. Of course, you can say "but it's still about adjustments", but the playerbase is never satisfied with adjustments, and there always is some problem because this or that feature clashes with how they wish to play... or their gamestyle totally ruins the features.
The thing is most PvP players are like "leave our shit alone" most of the time, I think people wouldn't complain too much if the current weapon balance (or even that of 2009 for that matter) was left alone and unmodified and if the TC system of the previous session was implemented without the militia or with a nerfed militia. The biggest mistake devs made was messing with TC at all and listening to the constant forum whine about weapons and shit - it really worked back then, it should've been left alone. Just make a cutoff point, say "this is TC: Gold, we're not touching that ever again". I've been saying this since late 2009 and somehow no matter how hard Solar tried people were always whining about SG being imbalanced, or BG being imbalanced or throw being imbalanced. Screw that, you don't need perfect, diamond balance to have a good game - actually, most good games aren't perfectly balanced. Just leave it at that and move on.

Do we really disagree? Metagaming is always the best way to play and win, otherwise there would not be any metagaming going on. I don't think the "click the same rock 6000000500004 times" is that much of an exaggeration, because, as said, you can see metagamers complaining often. This makes FOnline a pretty terrible game to play that way.
Yeah, well, that's what I was implying. But that doesn't change the fact it's the correct way of playing it if you want to win/make progress. In a good game, the fun strategy is the winning strategy - in a bad game, the boring strategy may be the best making the game boring in turn. Sadly, 2238 is the latter case when it comes to grand strategy - its saving grace is the tactical level and perhaps, to some extent, that little touch of Fallout magic that comes with the graphics and sounds.

Yet people get tired of swarms (both sides of the fight even though some wouldn't believe this), and both swarms and proxies makes your enemy rage (fuck SOT this, fuck SOT that). How much fun can you really get from a game (or should I say, a competitive part of a game) where your enemy rages and with a reason? Sounds a bit childish to me.
It's not really rage, in fighting game community it's called salt. People lose, they get salty and complain and appear mad, but they really aren't. If they are, they sort of drop the game - but the sort of common cause of dropping the game isn't SoT's tactics, BBS' tactics or any other kind of tactics, it's the fact that it's a bad game in which the winning strategy is doing 80% boring stuff and 20% fun stuff. There really isn't any way around it except redesigning the whole thing or adjusting the grind factor in economy so that it's 80% fun, 20% boredom.

The game will always have flaws and metagaming will always be possible. Of course this games gives you quite some tools to play like that but as said, metagamers whine, and RPers whine because of metagamers. The game gives you the tools to troll other people or be ridiculously efficient to the point of boredom, but it doesn't really "force" you to play like that. I think it's like having a "have fun and maybe sometimes win" buttom and a "win often, but get bored" buttom, and people keep choosing the second option.

Rather than that, people wanted to RP, but other people, PvPers, didn't want to sacrifice a town even though the project gave them an alternative way of playing by adding player-made content, so they destroyed it. And then some PvPers say "but I play like this because there's not much content!".
Well, the thing is losing is generally not fun, it's more frustrating than the grind unless you really can't take it anymore (and Solar seems to be upping the ante each wipe). I think most of the playerbase has already developed a sort of love-hate relationship with this game - everyone sees how much of a grindfest it is, but they keep playing because a piece of it is fun and addictive.

Are you saying that features that go against PvP/strategy gameplay and are instead "geared more for this virtually nonexistent RPG aspect" are implemented, while at the same time saying game mechanics support metagaming/PvP/strategy and punishes RP? Or did I misunderstand?
Yeah, but I was talking "minor" features and value adjustments. Even if getting a single Avenger took 7 days and feeding it with ammo took 7 weeks, there'd still be that one dude holding his friggin' beast of a minigun with a shit eating grin on his face and drilling you with bullets. And you'd be the last two remaining people on the server. Why? Because he can. And because he'd get the loot from the box, and you wouldn't - so he'd think he won. The only way to stop some version of this scenario from happening would be defining "victory" in the game by something else than taking a town or hoarding items, which in the case of 2238 seems rather impossible.

And yes, choosing a specific "genre" would make everything easier, but if this playerbase didn't have such a desire for pixelated glory and wealth, it'd go smoothly, I believe.

Yet, people complain, get bored, leave...
Why are you putting the blame on the playerbase? It's not their fault. It's the game that attracts a specific playerbase, not the other way around. If the people playing 2238 have this desire for pixelated glory and wealth, it simply means that the game is best suited for people desiring pixelated glory and wealth. And do note that this happens even though the Fallout brand attracts roleplayers first and foremost. Yet, they're a minority here - coincidence? I think not.

It's no surprised that quest are flawed when devs have to pay attention to a swarm of PvPers complaining about PvP stuff. This makes devs pay less attention to quests and similar stuff, which makes PvPers and players in general pay less attention to the existing quests and similar stuff. Vicious circle in which devs are not *the* guys to blame, imo.
Once again, the devs should've left PvP alone a long time ago and were told to leave it alone numerous times over these 3 years. Sadly, they went on a rampage of knee-jerk reaction nerfs and buffs that didn't really make or break the game and actually achieved nothing. The only thing PvPers were always asking for was endgame (note that I'm saying endgame, not beginning stage, no Avengers-lying-on-the-streets stuff) economy to be tailored for PvP because most people who engage in endgame end up doing PvP or trading with people doing PvP. It's not even like doing that would break the game for loners, roleplayers and other minorities that somehow find fun in tagging along - if anything, you guys could receive a bit more warmth from gang members. I mean, back in 2009 gangs were handing out weapons to newbies because they were easy to get for the gangs, but not for the newbies. It was all about know-how. Nowadays, nobody gives anybody shit because everything's still easy to get, but it requires know-how and ridiculous amounts of your time. Hilariously enough, the loner/Mad Max playstyle was way more popular back then.

Except I don't complain about general design, because as said I never feel the game itself is not for me. You could say I don't like the general design of other servers such as Requiem (where you can open three windows or some shit like that) or Battleground (were you truly shouldn't exepct RP), but it's not the case in 2238.
Well, you complain about metagaming and PvP apes and whatnot, and the people you complain about are the most "successful" in this game in every way you can actually measure... so yeah. I think you're sort of like that guy who enjoys running people over and ultimately getting busted by the police in GTA games instead of doing the missions and following the story - a little out of place, but definitely enjoying himself. I don't think that's really bad, but on the other hand I don't understand why do you insist on your way of playing being the dominant one while in reality it's just a bit of a forced addition. And believe me, if this game lacked TC, punished you for alting, had some code of staying in character and had some sort of progressing global story I would be saying the same thing to people who just want to shoot some pixels and hoard moar goldz.
« Last Edit: March 10, 2012, 03:10:55 am by Nice_Boat »
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Eternauta

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Re: Wipe out MFC, SEC, 5mm AP, explosive rockets.
« Reply #65 on: March 10, 2012, 02:59:01 am »

Nice_Boat, don't get me wrong, I do think your explanations are faithful to the 2238 reality, yet reading all you've typed still makes me thinks: I like RP and it's ok but a bit out of place, all right, but at the same time there are metagamers who, althought they're currently the most successful guys in the server, would stick to their playing style "even if getting a single Avenger took 7 days and feeding it with ammo took 7 weeks"... Maybe I'm an idiot but that sounds "ok, but out of place" too.

Anyway. I usually never say this, but let's agree to disagree. It has really been nice reading what you have said, and with this discussion I have learned you're not the idiot I thought you were, although I know some actually idiot guys I can compare you with now, and it has helped ;)
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Re: Wipe out MFC, SEC, 5mm AP, explosive rockets.
« Reply #66 on: March 10, 2012, 06:47:47 am »

(looking for a facepalm pic, double facepalm would do the job too)
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Re: Wipe out MFC, SEC, 5mm AP, explosive rockets.
« Reply #67 on: March 11, 2012, 12:36:12 am »

No need for that, those are excellent posts.
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Nice_Boat

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Re: Wipe out MFC, SEC, 5mm AP, explosive rockets.
« Reply #68 on: March 11, 2012, 12:52:01 pm »

Nice_Boat, don't get me wrong, I do think your explanations are faithful to the 2238 reality, yet reading all you've typed still makes me thinks: I like RP and it's ok but a bit out of place, all right, but at the same time there are metagamers who, althought they're currently the most successful guys in the server, would stick to their playing style "even if getting a single Avenger took 7 days and feeding it with ammo took 7 weeks"... Maybe I'm an idiot but that sounds "ok, but out of place" too.

Anyway. I usually never say this, but let's agree to disagree. It has really been nice reading what you have said, and with this discussion I have learned you're not the idiot I thought you were, although I know some actually idiot guys I can compare you with now, and it has helped ;)
I'm happy we both see where we stand right now. As for the "you are an idiot" part - I've always respected you except for this one time when you talked military stuff without knowing anything about military stuff ;D Anyway, let's hope Solar reads this and makes some adjustments, and I wouldn't even be bitching if things didn't go 100% my way, just finally recognize the issue and fix it is all I'm asking for ^^

And to end this post in a positive way - just wait for 2155, it's coming and you're going to love it, lol.
« Last Edit: March 11, 2012, 12:57:35 pm by Nice_Boat »
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Re: Wipe out MFC, SEC, 5mm AP, explosive rockets.
« Reply #69 on: March 13, 2012, 04:47:27 am »

Might as well get rid of thieves completely. This game is going down the crapper fast. Too many whiners.
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Re: Wipe out MFC, SEC, 5mm AP, explosive rockets.
« Reply #70 on: March 14, 2012, 11:02:34 am »

thieves finally moved up to towns, but system need to be revorked.
they only can rob afk player/trading players and this is to low list of thievery activity. add some suggestions :D
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Let the Force be with You.
Re: Wipe out MFC, SEC, 5mm AP, explosive rockets.
« Reply #71 on: March 14, 2012, 12:44:04 pm »

stop crying you dont have bos/enclave thief
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Re: Wipe out MFC, SEC, 5mm AP, explosive rockets.
« Reply #72 on: March 14, 2012, 02:51:42 pm »

Hi, i am wiener, i cant stop to say that.

doo you have problem ? DOO WE HAVE PROBLEM ? :D
your comment is silly, sorry, i cant resist.
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Let the Force be with You.
Re: Wipe out MFC, SEC, 5mm AP, explosive rockets.
« Reply #73 on: March 17, 2012, 06:46:52 am »

I think it's pretty clear what fonline is, it's a reality simulator. It allows humanity's true nature shine through via griefing and rp.
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Re: Wipe out MFC, SEC, 5mm AP, explosive rockets.
« Reply #74 on: March 17, 2012, 01:15:32 pm »

maybe sameone doesnt like to craft, i say NO to this suggestion.
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