In amoungst all the random moaning about non specfiic things, there were some actual points listed.
1) Punchers should not be able to knock people down 100% of the time. 50% maybe.
2) Crafters will quit if you don't ease up on crafting - too tough now - recipes are too expensive.
3) All footlockers should open if i have 300% Lockpick skill and lockpicks. ALL of them.
4) Gear deteriorates WAY too fast. Like way. Too. Fast.
5) When item is used to repair like item, used item should auto-science.
1) This will be changed and will be a maximum of 50% for Str 10 guys (if they don't use the unarmed weapons)
2) I'm unsure about this, there's no cumulative countdown, or gathering countdown ... the only thing I can think is that its the spawn rate. Is that so?
3) I'm no great fan of lockpicker alts, so just pumping up the skill shouldn't do it. But the lockpicking system doesnt make much sense at the moment.
4) Gear should have gone back to the exact same rate as before by now - was there never a decrease from the season starting rate? A bug was making it go 3 times as fast, the rate was never meant to have changed.
5) You already get the value added onto the original weapon, I don't think it needs to double reward it.
Seems weird, the changes should have made it really easy to craft stuff (and scavenge all you need) - and some people are increadibly wealthy, yet consistently people complain about it being too hard. Would be helpful if the feedback was somewhat better than the original (insulting) post.
Of course we havent been helped by the old server blowing up and stealing all the scripter time either.