Other > Suggestions

Multiply experience every day

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T-888:

--- Quote from: Lordus on March 06, 2012, 01:00:24 PM --- Maybe you did not noticed, but population of this server is dying, again..

--- End quote ---

There are other reasons for that.

about the suggestion , yeah why not.

Sarakin:
blahblah is right. For time invested into this feature, it wouldnt have big impact on the gameplay. But the idea is good.

blahblah:

--- Quote from: Lordus on March 06, 2012, 01:00:24 PM --- So what do you suggest to support occasional players of Fonline?

--- End quote ---

I answered. Go kill a centaur. It is possible now. It doesn't take developer time, and is available more than 1 time per day.
Really, this is an OK suggestion, but I suspect there is no easy way to add it without modifying some game mechanic which can cause bugs and errors. That's why I told you the easiest and fastest way to get exp in this game. You can also go kill a centaur with a friend in TB. One runs away and the other shoots.

FOnline is always dead or dying. The only problem with this statement is that there are 200-300 players every weekend. I remember times where 150 online players was a lot. And then people were saying the server will be dead soon as well.

Lordus:

--- Quote from: Sarakin on March 06, 2012, 01:57:39 PM ---blahblah is right. For time invested into this feature, it wouldnt have big impact on the gameplay. But the idea is good.

--- End quote ---

 The idea is tested and works perfectly in WoT. But you are wrong. Impact on the gameplay is not the priority. Priority is to motivate players to play every day at least few minutes, because sometimes they can stay longer, interact with other players, decide to create faction...

 The reasonable amount of XP or other reward could be tested.. Fonline is still Beta. The idea of XP multiply could be replaced by one quest (So no need to replace whole XP mechanics.), similar to find and bring kind of stuff.. => find and kill certain type of critter and you will get additional reward (XP, caps,..). Repetable every day at certain fixed hour => concentration effect of players in one place at certain time ("Hey buddy, i saw you yesterday. Do you want to level up with me?"  "Of course"...).

 
--- Quote from: blahblah on March 06, 2012, 04:50:56 PM ---I answered. Go kill a centaur. It is possible now. It doesn't take developer time, and is available more than 1 time per day.

--- End quote ---

 Developers spends time for a whole spectrum of ingame features.. many of them were unsuccesfull (parle :) ), some are perfect, others are still unbalanced. But it is hard to say before that that their effort will not have any positive effect. No evidence, no possible statement of this kind.

 Also i think that ocasional players without economical, population and know how factors are unable to kill centaurs if they want. Also i modified my suggestion to not limit it on centaurs only.


--- Quote from: blahblah on March 06, 2012, 04:50:56 PM ---FOnline is always dead or dying. The only problem with this statement is that there are 200-300 players every weekend. I remember times where 150 online players was a lot. And then people were saying the server will be dead soon as well.

--- End quote ---

 It looks like that after server Exodus, the player Exodus occured. We can discuss about reasons (dual log banning, new IP, or simply server does not offer anything new, news are simply exhausted), but more reasonable will be discusion about countermeasures. Its little of topic, but i am disapointed of GMs works, because they did not prepare and plan any masive Event.

 I remember events kind like Kill enclave etc. 2 months after wipe most of players has hight level builds able to challenge critters in this kind of event, but it looks like that GMs motto of this era is "I am here to solve the dual log crime! You are all under my arrest!" :P

blahblah:

--- Quote from: Lordus on March 06, 2012, 08:16:46 PM --- The idea is tested and works perfectly in WoT.
--- End quote ---
Unlocking items with experience points also works perfectly in WoT. How about with 50% SG you can use only mauser. Then 75% unlocks shotgun and desert eagle. At 100% SG you get to use combat shotguns and 125% allows tier 10 sniper rifles? After all, this works very good in WoT. Get good at shooting with one gun to be able to shoot the other.


--- Quote ---The idea of XP multiply could be replaced by one quest (So no need to replace whole XP mechanics.), similar to find and bring kind of stuff.. => find and kill certain type of critter and you will get additional reward (XP, caps,..). Repetable every day at certain fixed hour =>
--- End quote ---
So you just want a new quest? How about repeatable money delivery in VC. Box moving for money. Apples for experience. Delivering cases for people. There are repeatable quests now too. Sure, there can be more, but if you just wanted a quest you could write one for a contest here in forums.


--- Quote ---concentration effect of players in one place at certain time ("Hey buddy, i saw you yesterday. Do you want to level up with me?"  "Of course"...).
--- End quote ---
;D ::)
NCR is a concentration of players. Guess what happens? People usually "Hey, wanna be friends?" and then shoot the other person in the face when they leave town. Or explode standing next to them. Or just pickpocket. This game has 0 rewards for being kind other than feeling good. So people usually just are assholes.

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