Other > Suggestions
Multiply experience every day
cusiek:
bad idea. Something is working in other games don't have to work in FOnline. FOnline is RPG MMO, World of tanks is Tank MMO ;)
Lordus:
A lot of concepts and ideas are same among a lot of games. Aiming, armors, crafting, upgrades, Hit points, critical hits, leveling, sneaking, requied skill to adequate use of weapons = same in Fonline and World of Tanks.. How surprising :o :o :o .. so your statements are stupid, cusiek and blahblah. Mechanism of blueprints were not implemented in F1 or F2, crafting too and it is normal part of Fonline universe and nobody cry that crafting was "stealed" from World of Warcraft :P So blablah, leave this discusion if it is too intelectual for you. :-*
But sad is, that you miss the main point.. motivate players to login fonline client every day at least for few minutes. I agree that there could exist different forms, but this exact works in WoT (and maybe elsewhere, i dont know) and it is more simple to implement it than add new quest every day = utopia.
Meat jerky delivery, apples for experience.. this is not the exact reason why to play every day at leas for few minutes. But bonus to XP during leveling your newbie char is.
Concentration of player : last session, after i tried 2238 again, after i log my char, i went into NCR Bazaar and i was death in 30 sec (literaly), because of suicide killer, but before that, i was robbed. This is "a very nice" concentration of players motivating players to play 2238 every day. I did not care about stuff, because i had a plenty of them, but newbies must be wery exciting from this concentration.
Jotisz:
One problem with this idea. Lets assume that player A is at lvl 4 waiting for lvl 5 to spend his perk but he has to leave for a week. His experiance is going up in the mean and he reaches lvl6 he lost a perk.
I think it would be way better to have a manual or a tutorial area something like Wichura suggested about Ghost farm. I think making a manual and putting a permament link to the wiki at the launcher would help a lot.
blahblah:
--- Quote from: Lordus on March 07, 2012, 08:23:16 AM ---Your statements are stupid, cusiek and blahblah.
--- End quote ---
Thank you for showing mature behaviour and respect for your interlocutors.
--- Quote ---So blablah, leave this discusion if it is too intelectual for you. :-*
--- End quote ---
There are no intellectual words in this discussion, yet the spelling of some still eludes you. This fact, however, does not prevent you from implying that I lack mental prowess, whereas none of my replies (which I have now re-read to ascertain myself) hinted nor directly commented on your persona.
--- Quote ---But sad is, that you miss the main point.. motivate players to login fonline client every day at least for few minutes. I agree that there could exist different forms, but this exact works in WoT (and maybe elsewhere, i dont know) and it is more simple to implement it than add new quest every day = utopia.
--- End quote ---
I see your point and I have already addressed it by stating that the suggestion is OK. My point is that the effort to include this overweights the benefit.
Do we really have many players who are eager to log-in every day only to get 1000 more experience points?
--- Quote ---Meat jerky delivery, apples for experience.. this is not the exact reason why to play every day at leas for few minutes. But bonus to XP during leveling your newbie char is.
--- End quote ---
If doing a quest is not a good reason, then why is killing a radscorpion a good reason? You suggest double experience for first kill/quest per day. I said that a centaur is easy to kill and can be done more often than once. To this you responded that newbs cannot kill centaurs, so I assume newbie chars kill what is possible with turn based and a mauser, a radscorpion or some rats. Having 60 experience doubled is also not going to make people play for a few minutes every day.
--- Quote --- Concentration of player : last session, after i tried 2238 again, after i log my char, i went into NCR Bazaar and i was death in 30 sec (literaly), because of suicide killer, but before that, i was robbed. This is "a very nice" concentration of players motivating players to play 2238 every day. I did not care about stuff, because i had a plenty of them, but newbies must be wery exciting from this concentration.
--- End quote ---
Getting robbed and killed in 30 seconds is a good motivation? Interesting point of view.
Lordus:
--- Quote from: blahblah on March 07, 2012, 03:50:41 PM ---Thank you for showing mature behaviour and respect for your interlocutors.
--- End quote ---
Not you, but your statement is stupid.
--- Quote from: blahblah on March 07, 2012, 03:50:41 PM ---There are no intellectual words in this discussion, yet the spelling of some still eludes you. This fact, however, does not prevent you from implying that I lack mental prowess, whereas none of my replies (which I have now re-read to ascertain myself) hinted nor directly commented on your persona.
--- End quote ---
--- Quote from: blahblah on March 07, 2012, 03:50:41 PM ---Getting robbed and killed in 30 seconds is a good motivation? Interesting point of view.
--- End quote ---
You did not get, it.. Irony.
--- Quote from: blahblah on March 07, 2012, 03:50:41 PM ---I see your point and I have already addressed it by stating that the suggestion is OK. My point is that the effort to include this overweights the benefit.
Do we really have many players who are eager to log-in every day only to get 1000 more experience points?
If doing a quest is not a good reason, then why is killing a radscorpion a good reason? You suggest double experience for first kill/quest per day. I said that a centaur is easy to kill and can be done more often than once. To this you responded that newbs cannot kill centaurs, so I assume newbie chars kill what is possible with turn based and a mauser, a radscorpion or some rats. Having 60 experience doubled is also not going to make people play for a few minutes every day.
--- End quote ---
Finaly, we are back to the topic. You think that XP bonus is not big?
I agree that WoT XP multiplication works quite differently than idea i suggested before. In WoT, it is in general multiplication of XP gained from killed all armors, base cap and victory bonus. So what about multiplication of XPs not from one critter, but from whole encounter. Maybe first encounter you met. This could be motivating, dont you think?
Maybe you dont think that fonline needs this kind of motivation. Then look at server status and realize, that only after 2 months after wipe, server population rapidly decrease. => Becase current server content is exhausted. So why not motivate players to do one inexhaustible gameplay in Fonline = creating, leveling and testing of new chars.
Concentration of players: dont underestimate it. Two players day after day at same place with, at same time with same aim => the ideal background for make ingame friendship, faction => reason to stay in game.
But i agree with one thing. Devs dont care about newbies.. no tutorial (on Requiem, TLA is tutorial), no support for Newbie Friendly faction (Wichura cave).
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