Other > Suggestions

Multiply experience every day

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Lordus:

 Simple idea i have notice in World of Tanks. Every day, you can get 3x more experience for fist battle victory of each of your amored vehicle. It has good effect. Even you dont have enough time to play many hours per day, you are motivated to play every day at least few minutes.

 So why not introduce something similar in Fonline. 3x experience multiply for first experience gained per real day. It could be maybe limited to combat experience from killing critters. So from 3x 10 xp to 3x 1000 xp per real day. In most exploiting possible scenario, you can get per real time month 20 000 xp more then before.
 
 Every experienced PvP player is able to level up his char during 1 day, 3 days max. So this sugestion will not help powerplayers.

chocolate_chip_cookies:
Not bad :)

Rage master:
Quite good, but it should included quests. 1day suitcase 6k exp :)

blahblah:
Will we also get a 50% price reduction for the AMX 13 75?

Just because it is in one game does not mean it makes sense here. Unless this has 0% chance of breaking something and takes 5 minutes to code, the benefit is not worth it. If you need a real time month to get 20 000 exp then I suggest you craft 300 .45 caliber, pick up 160 fruit (5-15 minutes) and buy a grease-gun. You can kill a centaur for 900 exp with 2-3 bursts in turn-based.

Lordus:
 So what do you suggest to support occasional players of Fonline? And dont answer "more quests," because everybody know that the ratio of new quests is cca 10 per year, added in one massive update/wipe.

 Maybe you did not noticed, but population of this server is dying, again..

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