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Author Topic: mercenaries and encounter size  (Read 3041 times)

mercenaries and encounter size
« on: February 28, 2010, 05:09:06 pm »

one could assume that taking mercs with you should make the encoutners easier... but no its the other way around you are facing a death platoon instead.

the size of encounters needs to be reduced for NPC followers - by about half at least... or even it could stay same size as traveling alone

after all one needs to deal with fact that merc kills dont give exp , you can lose them and finally they often waste ammo...
« Last Edit: February 28, 2010, 05:12:00 pm by Attero »
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Re: mercenaries and encounter size
« Reply #1 on: February 28, 2010, 05:23:01 pm »

Definatelly rec +1, we need this.
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Re: mercenaries and encounter size
« Reply #2 on: March 01, 2010, 10:05:34 am »

I actually know many peoples who use merc and that manage to wipe out every encounter they do quite easyly, just train with your merc, use the right weapons and you should be able to do as well.

Make encounter easier is not the way. Merc are quite enough powered to not give more advantage to them.
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Frozen Mind

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Re: mercenaries and encounter size
« Reply #3 on: March 01, 2010, 07:49:40 pm »

Beat it. Some non-combat player (or character) pays mercs to have more opponents in his way. Of course the more slaves or mercs you have the better flesh wall you get.
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Re: mercenaries and encounter size
« Reply #4 on: March 01, 2010, 08:04:27 pm »

All you need is like 3 slaves and a rocket launcher and you do quite well.
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Re: mercenaries and encounter size
« Reply #5 on: March 01, 2010, 08:11:20 pm »

i say its big differance when you have 3 slaves with smg at most or if you have 3 super mutants with rocket launchers..

and even if you are strong and have strong mercs GL fighting powered BoS / Enclave patrol... or even stupid cenetaurs and floaters ... you will blow your own mercs faster...
« Last Edit: March 01, 2010, 08:13:16 pm by Attero »
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vedaras

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Re: mercenaries and encounter size
« Reply #6 on: March 01, 2010, 08:14:55 pm »

i agree with idea that having additional forces to help you should make battles easier not heavier.
Re: mercenaries and encounter size
« Reply #7 on: March 01, 2010, 08:26:14 pm »

I actually know many peoples who use merc and that manage to wipe out every encounter they do quite easyly, just train with your merc, use the right weapons and you should be able to do as well.

Make encounter easier is not the way. Merc are quite enough powered to not give more advantage to them.

You're either talking about fighting rats or having 3 mutants at your side.  The problem is not that encouter get harder but they're getting IMPOSIBLY harder. Try fighting with 14 crazies or raiders having 3-4 slaves. With 5 slaves you have to face entire army.

All you need is like 3 slaves and a rocket launcher and you do quite well.

Yes, we should all every char a biggun pvp char and oh those noobs who take something else.
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Re: mercenaries and encounter size
« Reply #8 on: March 01, 2010, 08:28:38 pm »

If you have high outdoor aand you pick encounters with 3 groups vs each other you can really rack up the loot, plus any aoe weapon works so burst smg, nades, whatever.
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Re: mercenaries and encounter size
« Reply #9 on: March 01, 2010, 08:43:56 pm »

I hear many work arounds, but not actual solutions. OP is right. I get massive encounters with 4 slaves with me. VS encounters are just insane. A way to solve this would to let mercs count as less when calculating encounter sizes. This would make having slaves/merc a much more viable option.
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Solar

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Re: mercenaries and encounter size
« Reply #10 on: March 01, 2010, 08:45:38 pm »

For mercs its fine. Slaves should be a) far less effective for combat and b) not scale encounters up
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: mercenaries and encounter size
« Reply #11 on: March 01, 2010, 09:42:46 pm »

considering that using mercs as anything other than base defense is pissing your money away and slaves are just meat shields the easiest solution is to just only make players count towards increasing the encounter sizes.
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Re: mercenaries and encounter size
« Reply #12 on: March 01, 2010, 10:36:09 pm »

considering that using mercs as anything other than base defense is pissing your money away and slaves are just meat shields the easiest solution is to just only make players count towards increasing the encounter sizes.

I don't see slaves as meat shields really. If you arm them properly and use their combat advantages they can be quite lethal.
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Re: mercenaries and encounter size
« Reply #13 on: March 02, 2010, 01:02:26 am »

I don't see slaves as meat shields really. If you arm them properly and use their combat advantages they can be quite lethal.

Most can't aim for shit and they have low enough hp to get 1-2 shotted
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Solar

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Re: mercenaries and encounter size
« Reply #14 on: March 02, 2010, 01:18:43 pm »

Then Mercs must be made into something that doesn't piss your money away.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
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