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Author Topic: Make all towns guarded and have special locations for pvp  (Read 6345 times)

DrapiChrust

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Re: Make all towns guarded and have special locations for pvp
« Reply #15 on: March 01, 2010, 02:06:55 pm »

I think that what made them (TLA guys) guard cities is that they had little other choice. There were no guarded cities and players NEED to have a place to barter, craft, talk and make fun.

MAYBE if the amount of cash you get for guarding a city would change according to how effectively you can keep order in the town...
hm....


For example:
 I: Takeover time: works as usual

II: outside the takeover time:
1. Game marks every PKs in a city. (The same script that marked people red before the wipe, except this don't have to be visible - important thing is that the game remembers town PKs till the end of the "control cycle")
2. Every innocent (not marked char) death in the city lowers the final income (it can drop to 0 caps)
3. PKs (marked ones) deaths have no impact in final income

This way PKs will become natural enemies of the city guards - because they will practically rob them of their money. A faction that wants to have ANY cash form Town Control have to keep order in their city.

Besides, it's logical: guards are paid according to their efficiency, unsafe towns are poorer due to lack of trade, so they cannot afford to pay much
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Re: Make all towns guarded and have special locations for pvp
« Reply #16 on: March 01, 2010, 06:41:46 pm »

I think that what made them (TLA guys) guard cities is that they had little other choice. There were no guarded cities and players NEED to have a place to barter, craft, talk and make fun.

MAYBE if the amount of cash you get for guarding a city would change according to how effectively you can keep order in the town...
hm....


For example:
 I: Takeover time: works as usual

II: outside the takeover time:
1. Game marks every PKs in a city. (The same script that marked people red before the wipe, except this don't have to be visible - important thing is that the game remembers town PKs till the end of the "control cycle")
2. Every innocent (not marked char) death in the city lowers the final income (it can drop to 0 caps)
3. PKs (marked ones) deaths have no impact in final income

This way PKs will become natural enemies of the city guards - because they will practically rob them of their money. A faction that wants to have ANY cash form Town Control have to keep order in their city.

Besides, it's logical: guards are paid according to their efficiency, unsafe towns are poorer due to lack of trade, so they cannot afford to pay much

If this is implementable this could be a great solution.
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DrapiChrust

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Re: Make all towns guarded and have special locations for pvp
« Reply #17 on: March 03, 2010, 11:50:27 am »

Oh, and there could be also a bonus to 'town control money' based on the trade in the city (some time before all money from town control was taken from trade, now it could be just a bonus). It will be another encouragement for gangs to keep their cities safe.
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Solar

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Re: Make all towns guarded and have special locations for pvp
« Reply #18 on: March 03, 2010, 01:22:21 pm »

As stated before, this is how it used to work - and it didn't work very well.

Anything based on players killing some people and leaving others alone is just doomed. Players refuse to play exactly as you want them to and will do what is best for themselves.
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DrapiChrust

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Re: Make all towns guarded and have special locations for pvp
« Reply #19 on: March 03, 2010, 02:16:27 pm »

As stated before, this is how it used to work - and it didn't work very well.
As far as I've remembered, previously the whole town income was based on trade. It didn't work because players still prefered the REALLY safe cities. Now it would be just a bonus. If (accidently or thanks to effort) some city became so safe that that ANYBODY will decide to trade in there, gang in control will get their cut.

Anything based on players killing some people and leaving others alone is just doomed.
Hm... FORCING them to do so - yes, of course, but...
Players refuse to play exactly as you want them to and will do what is best for themselves.
...but making it profitable. It will just be an another way of raising funds.

 Keeping PKs away from one's city wouldn't be a must. Nobody will force anybody to do so. Just as the whole fight for control thing isn't obligatory and many gangs (including mine) just don't go for it. But still many do - because it is fun or a challange or simply because it is profitable.

The whole point of my suggestion is to make keeping peace in a city profitable. It is simply a matter of mingling with numbers to make it that even with 100 deaths a day gang will get similar funds than before.
But let them know that if some of them will stop killing other players in their own town, they will get more money
But let them know that if they will stumble across a PK in their city, wasting him will help them in getting more money
But let them know that if they will keep an eye on what is going on in their city, they will get more money.

Because money is a wonderful thing. People do crazy things for money, also in Fonline. They go through tedious process of crafting dozens of unneeded weapons to sel them for money.
They clean brahmin crap for hours for money
They hire themselves as a ore providers for gangs and spend hours on digging that goddamn ore only for money

That is why I sincerely believe that if we give them another opportunity to earn money, SOME of them will go for it. Even if it will be such an irritating, meaningless, tedious and idiotic task of guarding a city they are supposed to guard.
« Last Edit: March 03, 2010, 02:18:02 pm by DrapiChrust »
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Solar

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Re: Make all towns guarded and have special locations for pvp
« Reply #20 on: March 03, 2010, 02:33:15 pm »

Quote
As stated before, this is how it used to work - and it didn't work very well.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

DrapiChrust

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Re: Make all towns guarded and have special locations for pvp
« Reply #21 on: March 03, 2010, 02:49:42 pm »

OK, I'll try to get my hand on some info how exactly did it work in that time and what went wrong before I say anything further. (somehow I cannot imagine that it was anyway worse to give players bonuses for defending a city than now, when it simply doesn't matter). If anybody knows where can I find it, PM me, thx
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Re: Make all towns guarded and have special locations for pvp
« Reply #22 on: March 04, 2010, 02:57:39 am »

Your mind is close my own, DrapiChrust.
There is a similar post just here "New Town Control System".
But I disagree on your town-tag system.

About the devs answer.
There are some "tools" to "drive" players behaviour.
Making it profitable failed... Why not making it a need ?
You can be sure that all such system will failed while people can all done in a near-autarky.

If you are interesed by this thing, I will be happy to work on this with Drapi.
GMs and old players info/feelback about previous system tested would be great.
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Re: Make all towns guarded and have special locations for pvp
« Reply #23 on: March 20, 2010, 03:59:59 pm »

Well, and how about this:

 In player guarded towns will be same system as in guarded ones(i mean that rekognizing of thief,dangerous etc.), but the function of guards will must take themselfs players(they would shoot unpenalty only on those marked criminals). But if this intruder leave town without punishment then citizens will get angry of theire unsafetly, and after several those leaks of law they will just revolt and depose those town safe keepers(faction). Also the faction will get hourly some stuff, ammo, cash for keepin town safe. Contrloing any town like this will get more prestige, coz it will be harder, but i love this idea hows this game will grow up with more players in future.
Also the towns would be just raidable, if there will be no faction guarding them, but the raided money and stuff will be much lesser, coz of town wouldnt prosper like this, same the stuff will depend on frekvency hows often it gettin raided.
It would work after some play with reputation system etc.

Ye, and sorry for my bad english.

« Last Edit: March 20, 2010, 06:23:16 pm by None »
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Re: Make all towns guarded and have special locations for pvp
« Reply #24 on: March 20, 2010, 04:37:27 pm »

As stated before, this is how it used to work - and it didn't work very well.
That mean that idea is bad or realization was bad? Or it needed just some time for gang to find that road.
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Re: Make all towns guarded and have special locations for pvp
« Reply #25 on: March 20, 2010, 08:01:46 pm »

Why not just make a few designated non-pvp zones?  Sure, it kinda degrades the game, but at least It'd give new players a chance to get somewhere so they're not just one shot one kill to higher levels who think it's funny to drive new players away (Which in turn can drive away potential server donations to keep this up and running, or has nobody thought this far out yet?)

You want to keep playing this, and you want to keep it free?  Cut back on the PVP and help a few newbies out, not add more guards to towns or make special PVP locations which would take up some more server space and make the Devs do more annoying work.  (Which honestly I'd love to get into mapping though if the pvp-arenas would be made)
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Re: Make all towns guarded and have special locations for pvp
« Reply #26 on: March 21, 2010, 10:41:37 pm »

I agree with idea, that some cities must be guarded by players themselves.
The thing I disagree is getting money for that - for big gangs, money is worthless. The true beauty would be getting hard-to-get or unobtainable items or advanced building materials, required for otherwise unobtainable items.

Anyway, PK - mark should stay longer (20 min now?), and its duration should increase as more players are killed.
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Re: Make all towns guarded and have special locations for pvp
« Reply #27 on: March 21, 2010, 11:11:06 pm »

PK - mark
No, don't make FOnline yet another stupid mmorpg, but with guns instead of swords and magic.
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Re: Make all towns guarded and have special locations for pvp
« Reply #28 on: April 02, 2010, 08:53:29 pm »

No, don't make FOnline yet another stupid mmorpg, but with guns instead of swords and magic.
And you think, that this was implemented in those games only because their creators are stupid, and did not invest time in thinking how to cope with this problem?

And in guarded cities, as in real life, murderers should be punished.
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Re: Make all towns guarded and have special locations for pvp
« Reply #29 on: April 02, 2010, 09:06:35 pm »

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Just play hello kitty online!
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