Enabling PvP in a town just guarantees that it's dead, essentially. I'd rather see more than one town populated.
Make all towns guarded...
Thats where i stoped to read.But seriously, its nonsense to put guards everywhere, make noob island or any idea like that. New player must see how game looks like on start, so (s)he can decide - is it game for me, or not? If not, (s)he can look for something else on 2nd or 3rd level; if we wait with showing true face of wasteland to 10 level or something like that, we just waste players time.
After what, they can leave vault, and go to find themselves in wasteland.
Low level players have no weapons, no armour and very few hp, it's not pvp its slaughtering infants. Broken hills isn't really an issue as the only reason to go there is for higher lvl mats to craft, by that point you should be able to defend yourself. Its more like the den/rew reno/ klamath situation where you have minigunners mowing down lvl 2 chars to get the crap they carry (which is worth less than the ammo they just used to get it).
The problem isn't with PKs but with obsessive sociopatic PKs. But I don't think we can do enything about it, do we? Maybe an in-game therapy sessions?