fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 22, 2024, 08:58:02 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2 3

Author Topic: Make all towns guarded and have special locations for pvp  (Read 6320 times)

Make all towns guarded and have special locations for pvp
« on: February 28, 2010, 01:06:12 am »

Gridcamping bluesuits is not pvp, so why are all the noob quest towns unguarded? It just makes new players not want to play and it's not like people shoot back at them so it's pretty one sided. There should be pvp in locations like golgotha, places that the only reason you're there is to pvp.
Logged
 
Re: Make all towns guarded and have special locations for pvp
« Reply #1 on: February 28, 2010, 01:21:56 am »

As soon as a town is open for PVP, that's all it can be.

Nobody uses a bank, because who wants to get shot after withdrawing 20k? Nobody buys gear, you can just get shot as you leave. Nobody wants to do quests there, because who wants to trudge across the worldmap just to get shot by some guy who's been camping the exit grid for the last hour? Yeah, I know there's exceptions, but it's ridiculous you see more people in NCR in a few minutes that you will in an hour or so in Reno.

Enabling PvP in a town just guarantees that it's dead, essentially. I'd rather see more than one town populated.

I don't see why the PvP areas can't be areas actually designed with PvP in mind, rather than just town maps.


Not that it'll change, however. The gangs like their polished turd of a PvP system.
Logged

Lordus

  • So long and THANKS for all the fish!
  • Offline
Re: Make all towns guarded and have special locations for pvp
« Reply #2 on: February 28, 2010, 01:26:00 am »

 I dont want to start the flame, but this is wasteland, not Sims.

 You have town preview, you have town control capturing cooldown, you have more than half of cities guarded, you have NCR with well know non-stop playing players (ask for help). Just think before you enter the cities.

 I created 2 new chars before 2 weeks and i was killed only once in cities during leveling up my char. And i spend much time in unguarded cities during my shoveling shits record hunting :) Just think.
 
 And also, VSB and NA are trying to kill all PKillers too.
Logged
So long and THANKS for all the fish!
Re: Make all towns guarded and have special locations for pvp
« Reply #3 on: February 28, 2010, 10:36:00 am »

Enabling PvP in a town just guarantees that it's dead, essentially. I'd rather see more than one town populated.

Yesss! We need "No PvP" mode enabled in all cities as soon as possible!

Wipe

  • Rotator
  • Random is god
  • Offline
Re: Make all towns guarded and have special locations for pvp
« Reply #4 on: February 28, 2010, 03:32:49 pm »

Quote
Make all towns guarded...

Thats where i stoped to read.

But seriously, its nonsense to put guards everywhere, make noob island or any idea like that. New player must see how game looks like on start, so (s)he can decide - is it game for me, or not? If not, (s)he can look for something else on 2nd or 3rd level; if we wait with showing true face of wasteland to 10 level or something like that, we just waste players time.
« Last Edit: February 28, 2010, 03:36:17 pm by Wipe »
Logged
Games are meant to be created, not played...
Re: Make all towns guarded and have special locations for pvp
« Reply #5 on: February 28, 2010, 04:55:22 pm »

One part of it I like:
More meaningful quests in guarded towns.

Fetching someone a pack of cigs in return for 80exp is not even a quest. I get more exp for crafting two guns out of wood.
Logged
<Izual> Let's crash server

Izual

  • Roaming entertainer.
    • Youtube
  • Offline
Re: Make all towns guarded and have special locations for pvp
« Reply #6 on: February 28, 2010, 04:58:17 pm »

New quests will be implemented. Remember this is only a Beta-Test yet.
Logged
My Youtube channel.

"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer

avv

  • Offline
Re: Make all towns guarded and have special locations for pvp
« Reply #7 on: February 28, 2010, 06:27:59 pm »

A town should be able to be pacified by a gang who has control over it.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

ChikChik

  • ... and I'am all out of gum!
  • Offline
Re: Make all towns guarded and have special locations for pvp
« Reply #8 on: February 28, 2010, 06:45:39 pm »

Thats where i stoped to read.

But seriously, its nonsense to put guards everywhere, make noob island or any idea like that. New player must see how game looks like on start, so (s)he can decide - is it game for me, or not? If not, (s)he can look for something else on 2nd or 3rd level; if we wait with showing true face of wasteland to 10 level or something like that, we just waste players time.
I suggest to make "Vault RP project" (http://fodev.net/forum/index.php?topic=1883.0) like a safe place where noobs will stay, until they reach 8, or maybe 10 level. After what, they can leave vault, and go to find themselves in wasteland.
Logged

Wichura

  • High-Tech Troll
  • Offline
Re: Make all towns guarded and have special locations for pvp
« Reply #9 on: February 28, 2010, 06:59:29 pm »

After what, they can leave vault, and go to find themselves in wasteland.
And then can suddenly die becuase of some crazies with miniguns. Mom, dad, what's happened? Who is this cruel man I just met? Why, why, why?
Kind of shock therapy?

It was already mentioned about specified "arenas" for PvP players, and after some time spended on wandering around Wastes I will say "no". This is Wasteland, not Tibia. I already saw some dudes shouting in NCR "free gun plx". Come on.
Logged
Nie biegaj za stadem.

Mars Sultan

  • Mandingo
  • Offline
Re: Make all towns guarded and have special locations for pvp
« Reply #10 on: February 28, 2010, 07:10:26 pm »

Your mileage may vary with this one. To me running through unguarded towns like Broken Hills for essential errands like buying uranium gives me that sense of unknown and imminent danger, weaving in and out of buildings and shit like that. It's a rush, man. As primitive as this game may seem, the player base has done a good job at (if nothing else) instilling that right amount of fear in the uninitiated.

Then again, in the past week I can only recall getting shot at in Klamath and New Reno, and in those cases it was incompetent snipers that fail to land a crit three times in a row with headshots that cost 9 AP to perform. If anything, these "PKers" should shape the fuck up imo
Logged
Igor Dolvich, Mars Ulrich, Girth Gamer, HOOPWISE98, Bobby Kotick

ARWH. Scummers.
Re: Make all towns guarded and have special locations for pvp
« Reply #11 on: February 28, 2010, 11:39:01 pm »

Thats where i stoped to read.

But seriously, its nonsense to put guards everywhere, make noob island or any idea like that. New player must see how game looks like on start, so (s)he can decide - is it game for me, or not? If not, (s)he can look for something else on 2nd or 3rd level; if we wait with showing true face of wasteland to 10 level or something like that, we just waste players time.

Low level players have no weapons, no armour and very few hp, it's not pvp its slaughtering infants. Broken hills isn't really an issue as the only reason to go there is for higher lvl mats to craft, by that point you should be able to defend yourself. Its more like the den/rew reno/ klamath situation where you have minigunners mowing down lvl 2 chars to get the crap they carry (which is worth less than the ammo they just used to get it).
« Last Edit: February 28, 2010, 11:41:17 pm by Roachor »
Logged
 

DrapiChrust

  • . . . SAY CHEESE . . .
  • Offline
Re: Make all towns guarded and have special locations for pvp
« Reply #12 on: March 01, 2010, 12:07:18 am »

Low level players have no weapons, no armour and very few hp, it's not pvp its slaughtering infants. Broken hills isn't really an issue as the only reason to go there is for higher lvl mats to craft, by that point you should be able to defend yourself. Its more like the den/rew reno/ klamath situation where you have minigunners mowing down lvl 2 chars to get the crap they carry (which is worth less than the ammo they just used to get it).

So they can keep close to the guarded cities. NCR, Hub, Junktown.

The problem with newbies is that they quite often start the game without the clue of what is waiting for them (we can do nothing with that), then get spawned i.e. in redding and get shot on the spot (heard such stories several times). Then they think i.e. "I'll go to Klamath, it's the low level town, right?"
WRONG. Another shot on the spot.

I think the simplest thing to make a newbie's life a bit easier is to make new chars spawn only in guarded towns. This way even a completly oblivious new guy will know AT LEAST ONE generally safe place he can stick to.

The other problems with unguarded towns are sadly due to a huge amount of idiocy of trigger-happy Mom-Doesn't-Love-Me-So-I'll-Go-And-Kill-Every-Char-I-Met-And-Show-How-Awesome-I-Am-Robbing-Them-Of-Their-Shovels sort of guys. The problem isn't with PKs but with obsessive sociopatic PKs.
 But I don't think we can do enything about it, do we? Maybe an in-game therapy sessions?

Logged
Re: Make all towns guarded and have special locations for pvp
« Reply #13 on: March 01, 2010, 02:05:50 am »

The problem isn't with PKs but with obsessive sociopatic PKs.
 But I don't think we can do enything about it, do we? Maybe an in-game therapy sessions?

You make behaving like a sociopath have ingame consequences. Makes sense to me. If you've gunned down a lot of people in cold blood, people ought to treat you like the psycho you are.
Logged
Re: Make all towns guarded and have special locations for pvp
« Reply #14 on: March 01, 2010, 02:32:20 am »

I wonder, how does it come that on TLA there are no guarded towns, still its not dead server. People cooperate to guard they city. One more strange thing is that TC referes to guarding city. Instead we see only instant killing/gridcamping/etc
Logged
The sky above the port was the color of television, tuned to a dead channel.
irc V_guessWho
Pages: [1] 2 3
 

Page created in 0.126 seconds with 21 queries.