Other > General Game Discussion
Targeting CA with Laser, Sniper and a Minigun. Average values.
yoz:
Solar, can you share your information with Opera so that it is publicly available on his character planner's damage calculator.
T-888:
--- Quote from: Solar on February 20, 2012, 01:22:49 PM ---They were headshots because you can't reliably do eye shots each time, its simple enough to change it round to eye shots though.
--- End quote ---
Inaccurate testing witch provides false information about the weapons actual efficiency.
In practice when you are engaging a target you will be hit most of the times in eyes , there are two ways how to determine that either you need to make a " hyperbole " an assumption of approximate values of how many eyeshots and headshots are done in normal combat situations or do actual testing of the average eye/headshot ratio and only then you do the average damage test including both witch will significally change the results.
That's not all , maximum and minimal damage is an indicator too. If you take in account both minigun and a lazer rifles maximum and minimal values then compare them , it could be boiled down to fireball vs lighting (from diablo 2), witch is something to think about too.
Otherwise these tests are funny :) you just can't purely always look at flat numbers and tell that everything is okay , it won't work like that. For example you tell so much out of just some average damage values that are incorrect and don't include simple things like range , it isn't that easy , but if you wish to determine something about all this then think out of the box.
Oh yeah i wanted to ask you , i've done some tests and ... why crit roll gained from perks at least from those who gives protection don't affect bypass chance , is that intended ?
John Porno:
Alright, last session, laser rifle had about the same average dmg done to eyes than sg snipers, the 5hex range were a good tradeoff for the higher rate of fire (being 2 shot at less costs) and the higher peak dmg.
On targetted on head however, laser sucks balls.
If now even the dmg on head is bigger than the sg snipers damage, something is wrong. This is the simple reason why laser seems op this season and it could easily be fixed. Lasers are just even less about average dmg, they are about deadly eyeshots.
And solar, are you implying that every sniper took 3mc last session?
Last session standard build:
150-170hp, 75% critchance, 12ap with brof, 11-12PE
Last session's doubleshot build.
150hp, 61-63% critchance, 14ap with brof, 10PE
some went down to 110 hp to either compensate for crit or for PE
This session standard:
137hp, 85% raw (no rbte) 14ap with brof, 12PE
with CA helmet that's down to the usual 75% that we are used to, rbte would act as a third mc and most people who made their snipers in the first weeks of the session took mc over rbte.
What im trying to say is, that the critchance already are the same as last session. In fact, snipers got a huge buff by being able to create doubleshot builds more comfortably. We also know that noone actually uses all those anticrit perks except for the bonehead (and only because BG's have leftover special points with the current system).
As far as traits are concerned, I feel even less forced to have to take a certain trait that last season. I actually went with only chem reliant and loner for pure convenience due to lack of general information.
Now coming to the final point: Why the hell alter finesse? Apart from the fact that the whole server would have to remake every kind of sniper/melee build, I don't see why it has to be changed so desperately.
The HP of bg's didnt change, snipers hp dropped a bit and the general dmg output is higher. Snipers are forced to use their range more effectively but are really deadly. The only off things are the laser rifle dmg as pointed out before and the fact that sniper rifle and 223 pistol have the same average damage, that also is not true to the way it has been since f2.
So as a final question to you solar, what exactly is the reason that makes you want to change finesse so drastically?
T-888:
--- Quote from: John Porno on March 01, 2012, 12:13:15 PM ---So as a final question to you solar, what exactly is the reason that makes you want to change finesse so drastically?
--- End quote ---
Because he is buffing helmets. To even it out at the same time fineese , quite pointless if you ask me.
Solar:
--- Quote ---Otherwise these tests are funny you just can't purely always look at flat numbers and tell that everything is okay , it won't work like that.
--- End quote ---
The initial purpose was simply to give a rough guideline for average damage for criticals vs a typical burst, because I was wondering about it one day, not meant to be a thorough disection of life, universe and everything ;)
The crit roll thing, thats the case at the moment if you have low luck. I actually did edit the table a little to make it less harsh on low luck (though they still suffer) so it will be a bit more noticable after the next update.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version