High luck increases successes, not low.
As I remember conceiving the idea, taking LA would make it useful even if you didn't pump your FA way up and a useful little boost for dedicated medics. Is the requirement for it so high that anyone with LA is automatically a super healer anyway?
I would also suggest to rework how FA fail/success is done, because right nowperson with 6 luck and 1% FA fails less often than 300% fa doctor with 5 luck.Which is a bit strange. Medicine isn't gambling, mkay?
My statement was referring to a post by you in a different thread:Post wipe Living Anatomy
If you want to make enemies, try to change something.
It (LA) gets more of a boost because it takes crit success chance from 0.5% -> 5.5% (low luck) rather than 5%->10% (high luck). So *11 instead of *2. Higher luck still gets more crit successes.
Well, roughly:With LAValues are Luck 1 - Luck 105-10% chance of crit success5-0.5% chance of failureRest is normalWithout0.5 - 5% chance of crit success5 - 0.5 chance of crit failureRest is normal
It was reduced because a similar effect was created (fast shot?), essentially giving you LA effect for free on the trait it was actually useful for.Then LA gives you that little boost to it, but I wanted the major effect to be the healing.
Now - another worthless perk.