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Author Topic: how the perk Living Anatomy really works?  (Read 3131 times)

how the perk Living Anatomy really works?
« on: February 16, 2012, 04:02:31 am »

Living Anatomy

According to wiki ,this perk means"+2 to damage when attacking living organisms, better luck when using First Aid"

but according to Nitue, it says"double chance of critical sucess,halves failures +2 to damage to living creatures"

I really like to know which one is true and how this perk actually works?

Thankyou everyone
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falloutdude

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Re: how the perk Living Anatomy really works?
« Reply #1 on: February 16, 2012, 04:41:24 am »

it gives better chance for suessful fa and also +2 per attack(not bullet)
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JovankaB

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Re: how the perk Living Anatomy really works?
« Reply #2 on: February 16, 2012, 09:26:12 am »

By default every time you FA you have 5% chance for critical success/fail
(which results in full healing or bad healing and weakness).
Whether it's success or fail is determined by luck roll.
This perk increases your chance for critical success, but I don't know details.

+2 / attack is mostly useful for pistol fast shooter TB builds.
So it's +14 damage / turn if you are on JET with 2 action boys and 9/10 AG.
It's not particularly impressive.

The doctor part is not useful in TB at all and isn't that great for medics if you
have Medic and Blessed are the weak (short cd and ability to heal weakened).

So overall it doesn't look like worth taking IMHO, but I would have to run
some tests to be sure.
« Last Edit: February 16, 2012, 09:54:07 am by JovankaB »
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Re: how the perk Living Anatomy really works?
« Reply #3 on: February 16, 2012, 09:26:39 pm »

According to wiki ,this perk means"+2 to damage when attacking living organisms, better luck when using First Aid"

but according to Nitue, it says"double chance of critical sucess,halves failures +2 to damage to living creatures"

These are both saying the same thing, so they're obviously both true.  The FCP just goes into detail on what the better FA luck means.
And if I remember right, at least before wipe, the +2 damage is calculated after everything else.  So the damage you do is ((x+y/z blah blah)+2).  So you'll always do at least 2 damage to something.  Is this still correct?
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Solar

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Re: how the perk Living Anatomy really works?
« Reply #4 on: February 16, 2012, 09:33:27 pm »

Quote
The doctor part is not useful in TB at all and isn't that great for medics if you
have Medic and Blessed are the weak (short cd and ability to heal weakened).

LA is pretty useful for medics really. A 1 Luck guy with LA will do more critical successes than a 10 luck guy, for example. a 10 luck guy with LA will do about double the critical successes that a normal 10 luck guy would do.
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Re: how the perk Living Anatomy really works?
« Reply #5 on: February 16, 2012, 09:49:22 pm »

LA is pretty useful for medics really. A 1 Luck guy with LA will do more critical successes than a 10 luck guy, for example.

The problem with that is, at least in my opinion, that a propper medic doesn't even need critical successes. Quite the contrary, if I had to bank on crits to properly heal, I'd be a pretty shitty doctor. The real beauty about this perk would be reducing crit fails and if I remember correctly, last time you posted on the topic that it doesn't really do that at this point. For the record, I took it after much deliberation, slightly speculating on exactly that aspect. How's that comming along, any plans for revisiting that part of it?
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JovankaB

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Re: how the perk Living Anatomy really works?
« Reply #6 on: February 16, 2012, 09:57:35 pm »

LA is pretty useful for medics really. A 1 Luck guy with LA will do more critical successes than a 10 luck guy, for example. a 10 luck guy with LA will do about double the critical successes that a normal 10 luck guy would do.

Critical success doesn't matter much if you heal 180+ HP on average and have FA cd below 40s.
And fails are rare, even with 1 luck - if you fail you can try again in 30-40 seconds, because you can heal weak people.

I have two 24 level 1 luck medic builds and crit fails are not a big problem enough to spend additional perk on it.
If I made 3rd build I wouldn't take this perk either.

The only thing I would change would be not investing in lockpicking, because buying blueprints is easier than finding them.

For medic-fighter I think there are better medic perks and better fighter perks.
« Last Edit: February 16, 2012, 10:04:54 pm by JovankaB »
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Crazy

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Re: how the perk Living Anatomy really works?
« Reply #7 on: February 16, 2012, 11:40:15 pm »

My medic friend still got crit fail sometimes, and I think he would rather see the perk deleting crit fails than raising crit success. Anyway, even with that, the perk is quite useless.

Note: Jovanka, if you find crit fail not so bad, it is because you're not doing first aids to your mates in middle of gunfights  :P
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Solar

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Re: how the perk Living Anatomy really works?
« Reply #8 on: February 17, 2012, 12:03:15 am »

Any effect on failures will be small, given how small the general chance of a failure is if you have reasonable luck (which I presume a decent medic would make sure he had).

A very rough guide on the effect is actually +5% critical successes, with critical failures remaining the same.
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Re: how the perk Living Anatomy really works?
« Reply #9 on: February 17, 2012, 12:42:39 am »

Any effect on failures will be small, given how small the general chance of a failure is if you have reasonable luck (which I presume a decent medic would make sure he had).


That's a bit confusing, iirc the effect of increased crit successes was higher for lower luck characters, which would lead me to point out that a medic with decent Luck is actually the last build that would ever need that aspect of Living Anatomy (or the entire perk, for that matter). Also I don't get why a medic would make sure to dump up to 9 SPECIAL points into Luck to affect 4.5% of his FA attempts, but I guess that's for a different topic.

In any case, if the amount of critical failures (easily the most important part about the perk by a landslide) remains unchanged, it would be nice if the perk description reflected this, instead of suggesting it worked differently than it does.
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Michaelh139

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Re: how the perk Living Anatomy really works?
« Reply #10 on: February 17, 2012, 01:07:37 am »

Off-topic from the specific "doctor skill" part of the perk.  But I would like to ask:

Why was the +damage nerfed?  I had heard no complainings, and fast-shooters are only nerfed by this, which were already shitty obviously, except in TB as I hear, although now I have no doubt they're no where near as useful, and much less common than before the change. :-\
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Solar

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Re: how the perk Living Anatomy really works?
« Reply #11 on: February 17, 2012, 12:47:19 pm »

High luck increases successes, not low.

It was reduced because a similar effect was created (fast shot?), essentially giving you LA effect for free on the trait it was actually useful for.

Then LA gives you that little boost to it, but I wanted the major effect to be the healing.

As I remember conceiving the idea, taking LA would make it useful even if you didn't pump your FA way up and a useful little boost for dedicated medics.

Is the requirement for it so high that anyone with LA is automatically a super healer anyway?
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avv

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Re: how the perk Living Anatomy really works?
« Reply #12 on: February 17, 2012, 02:54:08 pm »

Players use superstims to heal themselves, not fa. Stimming costs less ap and has no cooldown. Pvp builds just scrap fa, tag doc and gunskill. Taking a perk that increases healing is totally out of question.
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Solar

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Re: how the perk Living Anatomy really works?
« Reply #13 on: February 17, 2012, 03:00:01 pm »

Then let us presume there are some players out there who would want to be a medic, before we totally abandon all medic perks :p

Or maybe some kind of max stim dosage? To stop them chain using stims all the time? *ducks for cover*
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avv

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Re: how the perk Living Anatomy really works?
« Reply #14 on: February 17, 2012, 03:30:06 pm »

Then let us presume there are some players out there who would want to be a medic, before we totally abandon all medic perks :p

Or maybe some kind of max stim dosage? To stop them chain using stims all the time? *ducks for cover*

Best medic right now is someone who has good doc and lots of superstims. Max stim dosage could work but players might not like it. Bringing lots of stimpaks in battle is risky because you might lose them all, so it's not that unfair. It's just dominant.
Nerfing superstims might slow down action because players might have to fall back or escape due to low hp.

Biggest problem with fa is its cooldown. Even if you can get full health every 30 seconds it's not enough for fast paced combat where hundreds of points of damage are dealt and healed inside small ammount of time.

I'd just merge fa and doc.
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