Other > General Game Discussion

how the perk Living Anatomy really works?

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Malice Song:

--- Quote from: Solar on February 16, 2012, 09:33:27 PM ---LA is pretty useful for medics really. A 1 Luck guy with LA will do more critical successes than a 10 luck guy, for example.
--- End quote ---

The problem with that is, at least in my opinion, that a propper medic doesn't even need critical successes. Quite the contrary, if I had to bank on crits to properly heal, I'd be a pretty shitty doctor. The real beauty about this perk would be reducing crit fails and if I remember correctly, last time you posted on the topic that it doesn't really do that at this point. For the record, I took it after much deliberation, slightly speculating on exactly that aspect. How's that comming along, any plans for revisiting that part of it?

JovankaB:

--- Quote from: Solar on February 16, 2012, 09:33:27 PM ---LA is pretty useful for medics really. A 1 Luck guy with LA will do more critical successes than a 10 luck guy, for example. a 10 luck guy with LA will do about double the critical successes that a normal 10 luck guy would do.

--- End quote ---

Critical success doesn't matter much if you heal 180+ HP on average and have FA cd below 40s.
And fails are rare, even with 1 luck - if you fail you can try again in 30-40 seconds, because you can heal weak people.

I have two 24 level 1 luck medic builds and crit fails are not a big problem enough to spend additional perk on it.
If I made 3rd build I wouldn't take this perk either.

The only thing I would change would be not investing in lockpicking, because buying blueprints is easier than finding them.

For medic-fighter I think there are better medic perks and better fighter perks.

Crazy:
My medic friend still got crit fail sometimes, and I think he would rather see the perk deleting crit fails than raising crit success. Anyway, even with that, the perk is quite useless.

Note: Jovanka, if you find crit fail not so bad, it is because you're not doing first aids to your mates in middle of gunfights  :P

Solar:
Any effect on failures will be small, given how small the general chance of a failure is if you have reasonable luck (which I presume a decent medic would make sure he had).

A very rough guide on the effect is actually +5% critical successes, with critical failures remaining the same.

Malice Song:

--- Quote from: Solar on February 17, 2012, 12:03:15 AM ---Any effect on failures will be small, given how small the general chance of a failure is if you have reasonable luck (which I presume a decent medic would make sure he had).


--- End quote ---

That's a bit confusing, iirc the effect of increased crit successes was higher for lower luck characters, which would lead me to point out that a medic with decent Luck is actually the last build that would ever need that aspect of Living Anatomy (or the entire perk, for that matter). Also I don't get why a medic would make sure to dump up to 9 SPECIAL points into Luck to affect 4.5% of his FA attempts, but I guess that's for a different topic.

In any case, if the amount of critical failures (easily the most important part about the perk by a landslide) remains unchanged, it would be nice if the perk description reflected this, instead of suggesting it worked differently than it does.

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