Other > General Game Discussion
how the perk Living Anatomy really works?
Doctor Eex:
--- Quote from: Solar on March 05, 2012, 08:27:10 PM ---
--- End quote ---
Strange logic, indeed. Fast shot is about how many shots you can make. Up to 7 per round using 14mm pistol.
By taking LA you had to make sacrifice (no Lifegiver for example) to get +35 per round damage. Not every round, because you had to use 2x14mm pistols (6 ammo clip) and reload them. Any other weapon had no significant bonus from LA anyway.
Now it's 14 damage per round. worthless even for extreme TB 14mm build.
Other servers actually boost LA (TLA MK2 - LA multiplies with crits; Requiem - increased +5 to greater and random values)
And you nerf almost useless except very narrow build LA damage bonus. Very strange in my opinion. Think about it.
Solar:
Not strange at all really. The only time LA was worth taking was coupled with Fast Shot, all that happened is the +5 went directly onto Fast Shot and the +2 was left on LA as a little bonus.
The point of LA is for healers primarily. I think the change I agreed to (to stop Jovanka bugging me about it :P) was critical healing taking you up to max HP and not to your FA skill. We shall see how that goes.
Michaelh139:
"Then LA gives you that little boost to it, but I wanted the major effect to be the healing."
By what reasoning? It's like you keep avoiding that question. (unless I missed something)
Roachor:
Living Anatomy was useful in one case prewipe (1 ap rock punch in tb) and now that the damage got nerfed has no purpose at all. The dmg is a floating amount added after armour is calculated if the perk functions in the same way making it meaningless since only base damage gets multiplied by crits, +5 seemed like a lot but was way less damage than +2 from brd. There is literally no build possible where living anatomy is a good choice compared to other perks, even in a pure medic build it is useless.
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