Other > General Game Discussion

how the perk Living Anatomy really works?

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Michaelh139:
Off-topic from the specific "doctor skill" part of the perk.  But I would like to ask:

Why was the +damage nerfed?  I had heard no complainings, and fast-shooters are only nerfed by this, which were already shitty obviously, except in TB as I hear, although now I have no doubt they're no where near as useful, and much less common than before the change. :-\

Solar:
High luck increases successes, not low.

It was reduced because a similar effect was created (fast shot?), essentially giving you LA effect for free on the trait it was actually useful for.

Then LA gives you that little boost to it, but I wanted the major effect to be the healing.

As I remember conceiving the idea, taking LA would make it useful even if you didn't pump your FA way up and a useful little boost for dedicated medics.

Is the requirement for it so high that anyone with LA is automatically a super healer anyway?

avv:
Players use superstims to heal themselves, not fa. Stimming costs less ap and has no cooldown. Pvp builds just scrap fa, tag doc and gunskill. Taking a perk that increases healing is totally out of question.

Solar:
Then let us presume there are some players out there who would want to be a medic, before we totally abandon all medic perks :p

Or maybe some kind of max stim dosage? To stop them chain using stims all the time? *ducks for cover*

avv:

--- Quote from: Solar on February 17, 2012, 03:00:01 PM ---Then let us presume there are some players out there who would want to be a medic, before we totally abandon all medic perks :p

Or maybe some kind of max stim dosage? To stop them chain using stims all the time? *ducks for cover*

--- End quote ---

Best medic right now is someone who has good doc and lots of superstims. Max stim dosage could work but players might not like it. Bringing lots of stimpaks in battle is risky because you might lose them all, so it's not that unfair. It's just dominant.
Nerfing superstims might slow down action because players might have to fall back or escape due to low hp.

Biggest problem with fa is its cooldown. Even if you can get full health every 30 seconds it's not enough for fast paced combat where hundreds of points of damage are dealt and healed inside small ammount of time.

I'd just merge fa and doc.

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