Other > General Game Discussion
Private mines - how should they look like? [map]
MRtrader:
--- Quote from: Lizard on March 11, 2012, 06:15:25 pm ---I doubt it. Looks like FOnline mapper, it allows bigger maps.
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hmm k didn't know it existed thanks
ronillon:
--- Quote from: SEGA_RUS on March 07, 2012, 02:18:55 am ---Looks like new type of base
I think you should post it at Suggestions
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Exactly, now when we have multiple bases per faction, it makes sense even more. Map is nice, with some minor adjustments, it could be wonderfull new base map.
As for DIY, why not? No one says it has to be abandoned mine, just ask someone to find a deposit, take some dynamits/C4 and make a new mine.
Horatio:
A wonderful example of a suggestion, Wichura. A idea reinforced with a solution: all the devs need is to take and put it in game.
You have my Blender, my Sai and my Photoshop, mr.Wichura. +10.
Giftless:
Looks nice, I think a mine base would be good for RP and atmosphere even if the ores and minerals themselves become depleted.
Edit: I also like the idea lower respawn rates--to represent that the mine you're getting is marginal and not something ncr or vault city would seize as a strategy resource. With lower respawn, most of your metal parts and alloys brokers will still go to public mines... so the market for these materials won't change terribly much. The mine base would be more of a vanity possession, for that occasion when you go to a public mine and everything is depleted...you'd have the mine base as a back-up--just a little help against rage and not a major game-changer.
Giftless:
--- Quote from: blahblah on March 08, 2012, 06:49:48 am ---Devs said many times that HQ are in unguarded areas to make people cooperate and mine in groups if they want to be safe.
A HQ mine would allow carebears to have access to pretty much everything possible in the game to craft without even leaving the safety of their base and mine.
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Well...uh, I've been mining HQ Minerals and Ore solo now for a couple of months? I'd say the developer logic is somewhat flawed there--the game isn't about being safe but calculating risk versus reward. As it stands I can mine HQ with a minimal expenditure of resources and pk events are the rare exception and not the rule.
I say if you can do a mine run successfully 99.9% of the time, making such resources available in base is a mere formality...all it takes is a willingness to admit that some players get better at the game and aren't quivering in their boots. The issue isn't about carebears, rather it's about experienced players who would like to graduate beyond fetch missions and move on to more challenging goals...
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