Other > Suggestions
TC, lets flesh this out.
John Porno:
the way rascal worded it though you would at least have to stand in town for 30 minutes with a few people to get soemthing and these people could easily be killed by another gang, breaking their stream of caps.
then again it would highly depend on militia and in the end it would all be the same anyway, but his idea still was different and reasonable.
Lordus:
--- Quote from: Rascal on February 13, 2012, 11:57:06 PM ---What is unfair ? If a gang is strong enough to dominate whole wasteland it should gain all wastelands (6 towns) loot. Its logic.
--- End quote ---
If a system allows one gang to dominate whole wasteland cities, then yes. But thats wrong conception. Look at the similarity into real world. There exists rules aimed against economical dominance, because it ruins or it has potential to ruin economical competition.
In 2238 is the same: One dominant team efectively blocks "TC" interaction amongs others and it leads into One vs others. So i think that new proposal should reduce possible domination of one team. Why? Server should not be aimed for entertaining only one gang. More factions with access to economical benefits of "TControling" means more factions joinining the combat.
--- Quote from: John Porno on February 14, 2012, 01:15:55 PM ---the way rascal worded it though you would at least have to stand in town for 30 minutes with a few people to get soemthing and these people could easily be killed by another gang, breaking their stream of caps.
then again it would highly depend on militia and in the end it would all be the same anyway, but his idea still was different and reasonable.
--- End quote ---
Why every proposal of TC should include loitering in cities? Stay there for 30 minutes, you get reward. During last two years it means 3/4 cases of wait for nothing (except stuff) and 1/4 of cases was action.
So why not divide it, make reward and PvP as two independent "scenarios". Simply, one is beacon, second is without and needs investition (repair generator, get some stuff). It would in both cases eliminate or at least minimize loitering time in exchange of action of any type. Why? Make this game more friendly for players who dont want to sit online for hours per day if they want to join team PvP.
Catoptromancy:
The largest controlling faction have been beaten. PVP'ed till they stopped coming back, the reward was some loot...town could never be taken with so many random allied factions asserting that much control at once. Was still a fun rewardless pvp with allied factions countering the swarm.
Actual TC involves going at it alone. Not very fun. Splitting TC into in timer and TC rewards into influence would solve this. Once a TC timer runs out and town is taken, all influence is reset.
kttdestroyer:
So, there is a big problem with militia and generally town right now.
We get town, and reach influence limit, the militia is ours, however SoT has only 0.05 until take control again, so they just have to enter town and militia is their, without us even notice it, the same other way around.... Solution: Militia shouldint swap sides at all. (And a lot other things mentioned in this thread, like factions loss in influence while other gain, right now it is very little amount)
Now the town of Den looks like a real mess, we or sot can take it in matter of 1 min... Its unplayable right now :(
Vincenzo:
TC system needs to be re-worked from the very basics imho. It has for too long meant that a town becomes a PK infested warzone unaccassable for anyone outside the gang participating in that TC. Right now, it actually encourages hanging out in the controlled cities for long periods of time and thus really makes the gang controlling them, not just run in, camp the spawn grids for few minutes, kill everyone and profit. Now when gangmembers have to hang out in TC controlled zones longer, there is less collateral dmg, even if most gangs still act like idiot PKs during TC (kill everyone on sight, even if he clearly doesn't pose any threat)
Allthough the system is faaaaaaaaaaaar away from perfect, I still think the latest update in the TC system was indeed an improvement.
This game needs less stereotype PvP gangwars and moar roleplaying people and stuff to do for non-gang players. Sure PvP is fun, but I'd like to believe there's something more to this game than that.
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