Other > Suggestions
TC, lets flesh this out.
Solar:
Right, lets try this one then. Setting aside scenarios for now (not least because there is no one who wants to do much to TC at the moment) and try the least amount of things which can result in a fixed TC:
A mix of TC windows and Influence.
Max Influence 60 (If needs be this can be varied afterwards)
If you meet certain conditions you gain 1 influence per minute (have over 4 or 5 people, with mediocre equipment), this reduces others influence by 1
Faction can only have Influence/5 Militia - no mercs adding - no fancy equipment - able to set rules after 30 influence
Faction can only gain influence when there are no militia (or they own the militia)
Old windows return, you take the town in the old style to access rewards
Loot depends upon influence - having 60 influence would basically double the loot you would get if you took the city with 0 influence.
Server messages when town is being captured or when influence is being gained/lost.
Crazy:
Sounds good, with a tiny detail: impossible to buy militia when someone else is gaining influence.
kttdestroyer:
--- Quote from: Solar on February 21, 2012, 10:40:41 PM ---...
--- End quote ---
500 max influence is way too much, but 60? It sounds way to little... I suggest 200, i think its pretty good, not too much not to little? Please dont make extreme from one side to another :/
falloutdude:
--- Quote from: Solar on February 21, 2012, 10:40:41 PM ---
Faction can only have Influence/5 Militia - no mercs adding - no fancy equipment - able to set rules after 30 influence
--- End quote ---
so max millita is 5 and there all going to be spears am guessing :-\ . also no merc adding , what about slaves? slaves can be added? or do slaves cought as millita? also you know millita mercs are a massive cap spender so more caps in the game.
Solar:
"Influence/5" as in maximum of 12, if max influence is 60
No fancy equipment as in no gauss etc
No mercs being added seems to be a universal request
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